
It is a new year, and our favourite gaming industry lobbying group, the Entertainment Software Association, is out with a new report: 2020 Essential Facts About the Video Game Industry. Like when I wrote the article from last year about the 2019 version, there are far fewer facts than 2020, but the facts that are there have some useful demographic information about the gaming scene in the United States. Of particular interest in this article is where there are wide variations between 2019 and 2020, likely due to how the Chinese Communist Party Virus has changed the landscape, obviously in more ways than just physical vs. digital distribution.
Back in 2019, my headline was that Millennial men dominated the console space, while pretty much every other demographic group focused on “casual” games on smartphones or games like Solitaire on the PC. This year, the ESA wanted to put some social media into female gamers, and we'll get into how that was not received well in a bit.
First, major differences: