>By LUDWIG VON KOOPA - Play the free demo if you feel nervous about the idea!
Today, several notable videogame titles released on the market. I have no problem with them (except for probably Everybody 1-2-Switch), but I will have a problem with YOU if you do not strongly consider purchasing the HD remaster of Ghost Trick: Phantom Detective, available on all modern gaming platforms at the moment. I'm saying this as someone who still has the DS cartridge (but also considers its 2011 release to be a top 10 game released in the 2010s.) Here is the launch trailer particular to the Nintendo Switch.
The trailer might make it seem like any typical murder mystery adventure game (featuring time travel), but unlike, say, Ace Attorney, Ghost Trick (written by Shu Takumi, who wrote several Ace Attorney titles) is significantly more interactive. You're not just pushing A to scroll through text and occasionally making menu-based selections (by no means do I personally have an issue with that level of interactivity, but I know some people I've tried pitching Ace Attorney to do have that problem); your spirit is constantly moving around, and you must move around strategically. The puzzles get multi-layered and quite involved as the game progresses, though you can try again as often as you'd like.
Today, several notable videogame titles released on the market. I have no problem with them (except for probably Everybody 1-2-Switch), but I will have a problem with YOU if you do not strongly consider purchasing the HD remaster of Ghost Trick: Phantom Detective, available on all modern gaming platforms at the moment. I'm saying this as someone who still has the DS cartridge (but also considers its 2011 release to be a top 10 game released in the 2010s.) Here is the launch trailer particular to the Nintendo Switch.
The trailer might make it seem like any typical murder mystery adventure game (featuring time travel), but unlike, say, Ace Attorney, Ghost Trick (written by Shu Takumi, who wrote several Ace Attorney titles) is significantly more interactive. You're not just pushing A to scroll through text and occasionally making menu-based selections (by no means do I personally have an issue with that level of interactivity, but I know some people I've tried pitching Ace Attorney to do have that problem); your spirit is constantly moving around, and you must move around strategically. The puzzles get multi-layered and quite involved as the game progresses, though you can try again as often as you'd like.