By LUDWIG VON KOOPA - I'M BANJO, WHOAAAAAA!
Earlier this month, Nintendo and Battlefy announced and then held the Super Smash Bros. Ultimate North American Online Open September 2019. I participated in it, and you can read the tragic story of how I actually performed in the comments section of that announcement article.
(But congratulations to Epic Gabriel [for winning two of these in a row...Region 6, Florida, R.O.B.], Tearbear [Region 2, California, Banjo & Kazooie], King Chris [Region 8, Manitoba, Zero Suit Samus], and Grayson [Region 3, Texas, R.O.B.] for getting a flight, hotel stay, gift card, and ticket to The Big House 9 tournament taking place this weekend in Detroit.)
One of the things I was most looking forward to was the usage statistics of the fighter characters in September vs. August, particularly how the Version 5.0 update at the start of September that added Banjo & Kazooie and some new Mii costumes (the fighter adjustments aren't worth discussing) would affect people's behaviour. I published the usage statistics from the Online Open August 2019 over here, so how did they change in September?
First, some caveats. One, the September tournament had significantly less entrants and players than the August one, so the sample size is much less and the capability of outliers affecting the total is greater. There were only 3,509 people who registered across all of North America, and only 1,953 actually played at least one set. There were 26,114 games played by those people. That's around a 71% overall decrease in activity month-to-month no matter what stat you look at. There's several reasons for why that is. Two common ones are that people would rather go to Japan (August's prize) than Detroit (September's prize), and Nintendo didn't promote this tournament through the Switch News application.
Second, the Battlefy character-selector (which exists for statistics purposes) didn't have Banjo & Kazooie as an option until a little over two hours into the event, for a four-hour event. They apparently forgot. This dramatically under-represents Banjo & Kazooie's usage. If it's double the amount than what's shown under Banjo & Kazooie's names, that would actually change the results quite a bit. Banjo & Kazooie players still had to pick someone, so that inflates other fighters’ numbers.
See for yourself in pie chart format, and then text format:
Earlier this month, Nintendo and Battlefy announced and then held the Super Smash Bros. Ultimate North American Online Open September 2019. I participated in it, and you can read the tragic story of how I actually performed in the comments section of that announcement article.
(But congratulations to Epic Gabriel [for winning two of these in a row...Region 6, Florida, R.O.B.], Tearbear [Region 2, California, Banjo & Kazooie], King Chris [Region 8, Manitoba, Zero Suit Samus], and Grayson [Region 3, Texas, R.O.B.] for getting a flight, hotel stay, gift card, and ticket to The Big House 9 tournament taking place this weekend in Detroit.)
One of the things I was most looking forward to was the usage statistics of the fighter characters in September vs. August, particularly how the Version 5.0 update at the start of September that added Banjo & Kazooie and some new Mii costumes (the fighter adjustments aren't worth discussing) would affect people's behaviour. I published the usage statistics from the Online Open August 2019 over here, so how did they change in September?
First, some caveats. One, the September tournament had significantly less entrants and players than the August one, so the sample size is much less and the capability of outliers affecting the total is greater. There were only 3,509 people who registered across all of North America, and only 1,953 actually played at least one set. There were 26,114 games played by those people. That's around a 71% overall decrease in activity month-to-month no matter what stat you look at. There's several reasons for why that is. Two common ones are that people would rather go to Japan (August's prize) than Detroit (September's prize), and Nintendo didn't promote this tournament through the Switch News application.
Second, the Battlefy character-selector (which exists for statistics purposes) didn't have Banjo & Kazooie as an option until a little over two hours into the event, for a four-hour event. They apparently forgot. This dramatically under-represents Banjo & Kazooie's usage. If it's double the amount than what's shown under Banjo & Kazooie's names, that would actually change the results quite a bit. Banjo & Kazooie players still had to pick someone, so that inflates other fighters’ numbers.
See for yourself in pie chart format, and then text format: