By LUDWIG VON KOOPA - I'M BANJO, WHOAAAAAA!
Earlier this month, Nintendo and Battlefy announced and then held the Super Smash Bros. Ultimate North American Online Open September 2019. I participated in it, and you can read the tragic story of how I actually performed in the comments section of that announcement article.
(But congratulations to Epic Gabriel [for winning two of these in a row...Region 6, Florida, R.O.B.], Tearbear [Region 2, California, Banjo & Kazooie], King Chris [Region 8, Manitoba, Zero Suit Samus], and Grayson [Region 3, Texas, R.O.B.] for getting a flight, hotel stay, gift card, and ticket to The Big House 9 tournament taking place this weekend in Detroit.)
One of the things I was most looking forward to was the usage statistics of the fighter characters in September vs. August, particularly how the Version 5.0 update at the start of September that added Banjo & Kazooie and some new Mii costumes (the fighter adjustments aren't worth discussing) would affect people's behaviour. I published the usage statistics from the Online Open August 2019 over here, so how did they change in September?
First, some caveats. One, the September tournament had significantly less entrants and players than the August one, so the sample size is much less and the capability of outliers affecting the total is greater. There were only 3,509 people who registered across all of North America, and only 1,953 actually played at least one set. There were 26,114 games played by those people. That's around a 71% overall decrease in activity month-to-month no matter what stat you look at. There's several reasons for why that is. Two common ones are that people would rather go to Japan (August's prize) than Detroit (September's prize), and Nintendo didn't promote this tournament through the Switch News application.
Second, the Battlefy character-selector (which exists for statistics purposes) didn't have Banjo & Kazooie as an option until a little over two hours into the event, for a four-hour event. They apparently forgot. This dramatically under-represents Banjo & Kazooie's usage. If it's double the amount than what's shown under Banjo & Kazooie's names, that would actually change the results quite a bit. Banjo & Kazooie players still had to pick someone, so that inflates other fighters’ numbers.
See for yourself in pie chart format, and then text format:
Here are the relative placements, name, total games played, the percentage of all games played, and their change in placement compared to August. Positive number means they went up in usage compared to other characters, while negative means they fell off relative to other characters. I've colour-coded notable changes:
Both Bayonetta and Duck Hunt went up dramatically, and my theory is that much of that is actually Banjo & Kazooie before the 2-hour mark. The Battlefy staff instructed Banjo & Kazooie players to pick whomever they wanted while his character icon wasn't selectable. I believe Bayonetta was picked because she's the first character in alphabetical order (path of least resistance, since the characters were presented alphabetically), and Duck Hunt because... well... they're pretty thematically similar to Banjo. Just ask Banjo & Kazooie's announcement trailer. Bowser Jr. might have gone up for a similar reason to Bayonetta, but I'll deny it and attribute it to my own increased play of Bowser Jr. (...specifically Ludwig) in the tournament, which proceeded to inspire a continent-wide wave of Koopa participation. That's why Bowser is #2 as well, right?
A lot of other things I don't have an explanation for, other than things like “more people are realising that Little Mac (unfortunately) sucks, and so does King K. Rool.” I can, however, explain that Mii Gunner must have gone up by 19 places because of a certain skeleton-faced Mii Costume. Unfortunately, Team Rocket Grunts actually got Mii Brawler to fall.
Olimar is no longer the least popular character! That goes to Sheik. Though it's really close. Many regions featured multiple characters with 0 games played. Shout-out to Meta Knight for basically being unknown in most regions. Those 97 games almost all came from Regions 6 and 8. Huge drop from Super Smash Bros. Brawl.
The most surprising thing is that Joker is still dominating the stats. More DLC characters have released, but Joker hasn't fallen. Hero has a bit, and Banjo is quite possibly more used than Hero. But not Joker. Why is that? It's not because Joker's game is popular with Switch owners. It's because Joker is the best character in the game, and there is a large number of Super Smash Bros. players who think that if they play the best character in the game, it'll increase their own chances of victory compared to playing as their actual favourite characters.
Take comfort in this: Based on fellow masked swordsman/knifer Meta Knight, Joker will probably be unused by the seventh Super Smash Bros. game... if he's even in there at all.
You can check out the spreadsheet in Google Sheets over here with regional breakdowns and the raw stats. This isn't meant to be a monthly series or anything, and Ludwig won't do an October one if there's no October tournament series to get information from, and he hopes there isn't one because they obviously need time to get a decent prize (not Detroit) and promotion plan so there isn't another 71% participation drop. Region 5 would have their whole region be Top 32! Feel free to comment any of your own observations.
There wasn't an October tournament, but there is a November one.
Here are the usage stats for that November tournament! Is Joker still #1?
Earlier this month, Nintendo and Battlefy announced and then held the Super Smash Bros. Ultimate North American Online Open September 2019. I participated in it, and you can read the tragic story of how I actually performed in the comments section of that announcement article.
(But congratulations to Epic Gabriel [for winning two of these in a row...Region 6, Florida, R.O.B.], Tearbear [Region 2, California, Banjo & Kazooie], King Chris [Region 8, Manitoba, Zero Suit Samus], and Grayson [Region 3, Texas, R.O.B.] for getting a flight, hotel stay, gift card, and ticket to The Big House 9 tournament taking place this weekend in Detroit.)
One of the things I was most looking forward to was the usage statistics of the fighter characters in September vs. August, particularly how the Version 5.0 update at the start of September that added Banjo & Kazooie and some new Mii costumes (the fighter adjustments aren't worth discussing) would affect people's behaviour. I published the usage statistics from the Online Open August 2019 over here, so how did they change in September?
First, some caveats. One, the September tournament had significantly less entrants and players than the August one, so the sample size is much less and the capability of outliers affecting the total is greater. There were only 3,509 people who registered across all of North America, and only 1,953 actually played at least one set. There were 26,114 games played by those people. That's around a 71% overall decrease in activity month-to-month no matter what stat you look at. There's several reasons for why that is. Two common ones are that people would rather go to Japan (August's prize) than Detroit (September's prize), and Nintendo didn't promote this tournament through the Switch News application.
Second, the Battlefy character-selector (which exists for statistics purposes) didn't have Banjo & Kazooie as an option until a little over two hours into the event, for a four-hour event. They apparently forgot. This dramatically under-represents Banjo & Kazooie's usage. If it's double the amount than what's shown under Banjo & Kazooie's names, that would actually change the results quite a bit. Banjo & Kazooie players still had to pick someone, so that inflates other fighters’ numbers.
See for yourself in pie chart format, and then text format:
Here are the relative placements, name, total games played, the percentage of all games played, and their change in placement compared to August. Positive number means they went up in usage compared to other characters, while negative means they fell off relative to other characters. I've colour-coded notable changes:
- Joker 3346 6.41% 0
- Bowser 1869 3.58% 2
- Hero 1636 3.13% -1
- Inkling 1597 3.06% 3
- Ganondorf 1488 2.85% 0
- Link 1401 2.68% -3
- Ness 1390 2.66% -1
- Cloud 1261 2.41% 0
- Samus 1238 2.37% 6
- Mario 1192 2.28% 1
- Pokémon Trainer 1166 2.23% -1
- Yoshi 1126 2.16% -3
- Lucas 1017 1.95% 5
- Captain Falcon 1008 1.93% 5
- Palutena 1003 1.92% 10
- Banjo & Kazooie 1000 1.91% N/A
- King Dedede 932 1.78% 7
- Ridley 908 1.74% 10
- Snake 868 1.66% 11
- Zelda 856 1.64% 0
- Little Mac 826 1.58% -8
- Bayonetta 818 1.57% 19
- Piranha Plant 804 1.54% -1
- Donkey Kong 801 1.53% -10
- R.O.B. 790 1.51% 2
- Chrom 787 1.51% 10
- Ike 772 1.48% 2
- Wolf 761 1.46% -5
- Mr. Game & Watch 754 1.44% 9
- Kirby 747 1.43% -14
- Roy 731 1.40% 2
- King K. Rool 708 1.36% -20
- Lucina 674 1.29% -16
- Young Link 667 1.28% -13
- Sonic 650 1.24% -4
- Bowser Jr. 638 1.22% 18
- Luigi 632 1.21% -5
- Mega Man 625 1.20% -3
- Toon Link 600 1.15% -5
- Zero Suit Samus 593 1.14% 5
- Falco 585 1.12% -1
- Pikachu 583 1.12% -16
- Incineroar 567 1.09% 0
- Shulk 562 1.08% 9
- Duck Hunt 508 0.97% 26
- Jigglypuff 480 0.92% -7
- Mii Gunner 449 0.86% 19
- Ken 404 0.77% 9
- Greninja 402 0.77% -12
- Wii Fit Trainer 401 0.77% 1
- Corrin 398 0.76% -2
- Mewtwo 380 0.73% -2
- Dark Samus 368 0.70% -9
- Isabelle 353 0.68% -8
- Rosalina & Luma 341 0.65% 18
- PAC-MAN 331 0.63% -4
- Dark Pit 307 0.59% -15
- Lucario 307 0.59% 6
- Fox 298 0.57% -12
- Mii Swordfighter 282 0.54% -2
- Villager 276 0.53% 0
- Pichu 266 0.51% -3
- Dr. Mario 258 0.49% -1
- Richter 251 0.48% -8
- Peach 246 0.47% -10
- Marth 246 0.47% -18
- Wario 235 0.45% 6
- Robin 223 0.43% -8
- Mii Brawler 199 0.38% -4
- Pit 196 0.38% 0
- Simon 162 0.31% -8
- Daisy 145 0.28% -5
- Diddy Kong 118 0.23% -4
- Ice Climbers 106 0.20% 1
- Meta Knight 97 0.19% -7
- Ryu 82 0.16% 0
- Olimar 70 0.13% 0
- Sheik 66 0.13% -4
Both Bayonetta and Duck Hunt went up dramatically, and my theory is that much of that is actually Banjo & Kazooie before the 2-hour mark. The Battlefy staff instructed Banjo & Kazooie players to pick whomever they wanted while his character icon wasn't selectable. I believe Bayonetta was picked because she's the first character in alphabetical order (path of least resistance, since the characters were presented alphabetically), and Duck Hunt because... well... they're pretty thematically similar to Banjo. Just ask Banjo & Kazooie's announcement trailer. Bowser Jr. might have gone up for a similar reason to Bayonetta, but I'll deny it and attribute it to my own increased play of Bowser Jr. (...specifically Ludwig) in the tournament, which proceeded to inspire a continent-wide wave of Koopa participation. That's why Bowser is #2 as well, right?
A lot of other things I don't have an explanation for, other than things like “more people are realising that Little Mac (unfortunately) sucks, and so does King K. Rool.” I can, however, explain that Mii Gunner must have gone up by 19 places because of a certain skeleton-faced Mii Costume. Unfortunately, Team Rocket Grunts actually got Mii Brawler to fall.
Olimar is no longer the least popular character! That goes to Sheik. Though it's really close. Many regions featured multiple characters with 0 games played. Shout-out to Meta Knight for basically being unknown in most regions. Those 97 games almost all came from Regions 6 and 8. Huge drop from Super Smash Bros. Brawl.
The most surprising thing is that Joker is still dominating the stats. More DLC characters have released, but Joker hasn't fallen. Hero has a bit, and Banjo is quite possibly more used than Hero. But not Joker. Why is that? It's not because Joker's game is popular with Switch owners. It's because Joker is the best character in the game, and there is a large number of Super Smash Bros. players who think that if they play the best character in the game, it'll increase their own chances of victory compared to playing as their actual favourite characters.
Take comfort in this: Based on fellow masked swordsman/knifer Meta Knight, Joker will probably be unused by the seventh Super Smash Bros. game... if he's even in there at all.
You can check out the spreadsheet in Google Sheets over here with regional breakdowns and the raw stats. This isn't meant to be a monthly series or anything, and Ludwig won't do an October one if there's no October tournament series to get information from, and he hopes there isn't one because they obviously need time to get a decent prize (not Detroit) and promotion plan so there isn't another 71% participation drop. Region 5 would have their whole region be Top 32! Feel free to comment any of your own observations.
There wasn't an October tournament, but there is a November one.
Here are the usage stats for that November tournament! Is Joker still #1?
Access is denied for the spreadsheet. Is that intentional?
ReplyDelete...no.
DeleteSorry, try again.