
There was a recent and extensive interview by publication The New Yorker (not a videogame-focused publication, of course) with Nintendo Creative Fellow Shigeru Miyamoto. Deep-dive interviews like that are relatively rare for him to do. It got a fair bit of attention from Nintendo fans and fan sites when it was published a week ago, and KoopaTV's gonna join in on that today, too!
However, the reason the interview got attention from other people was around Shigeru Miyamoto's remarks on shooting and game design (that shooting mechanics are overcentralising what's popular in games and more designers should come up with alternate ways of fun), as well as his remarks that his videogames are meant to create warm feelings among its players, as opposed to other games on the market (including many others from Nintendo-affiliated studios) putting more attention on exploring sadness, loss, and grief.
While I'm happy with folks reading things Miyamoto says and thinking he's out-of-touch and ought to retire (and for Miyamoto's part, he said Nintendo has basically transitioned a younger generation of directors to work on the games instead of him, while he goes works on theme parks and movies, which WAS something KoopaTV requested some years back), the fans (and to be fair, consistently awful media outlet Nintendo Everything consistently has misleading headlines) have a bit of trouble with reading comprehension. Which will result in said fans having trouble reading any stories with sadness, loss, or grief themes, should they ever encounter them. If they have trouble with those stories due to having trouble reading, that would defeat the point of them mocking Miyamoto's answer in a context that he never addressed, because the question was about him personally, not Nintendo as a whole.
Anyway, I want to address the bit where Shigeru Miyamoto was addressing the idea that it's not okay “to simply kill all monsters.” That's underplayed on other sites. His full quote being: