By LUDWIG VON KOOPA - Turning MinecraftEdu into an in-house learning project. Plus, subscription models.
Looks like the Minecraft juggernaut isn't slowing down. After expanding to alternate reality and the Wii U, Microsoft decided to outright buy out licensed educational spin-off MinecraftEdu, learn lessons about how to have others learn, bring it in-house, and make it into a subscription-based model named Minecraft: Education Edition.
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Here's an excerpt of Microsoft's statement on the matter:
“We’ve already seen [Minecraft] transform classrooms and curriculum. Since 2011, MinecraftEDU from TeacherGaming LLC from Finland – a version of Minecraft built
especially for the classroom – has reached thousands of classrooms in
more than 40 countries around the world, all reporting wild success. We
don’t want to stop there. We believe this is just the beginning.
Today, we’re excited to announce Microsoft is acquiring MinecraftEdu and investing in a new and expanded version of Minecraft for the classroom called Minecraft: Education Edition. This new title – available as a free trial this summer – will build on the learnings from MinecraftEdu while offering an expanded set of features. And in support of MinecraftEdu customers, they can continue to use MinecraftEdu and we will offer the first year of Minecraft: Education Edition for free.”
If you're wondering,
TeacherGaming LLC will continue with non-
MinecraftEdu education-using-games projects. If you want to know some further details about the differences between
MinecraftEdu and
Minecraft: Education Edition, that url outlines some of 'em. One of these is the availability of modifications (
MinecraftEdu allows these but
Minecraft: Education Edition won't) and the fact that
MinecraftEdu is a one-time perpetually-lasting license (that will continue even after
Minecraft: Education Edition's implementation) while
Minecraft: Education Edition is a subscription-based model. Another is that
Minecraft: Education Edition will have a Student Portfolio, and requires you to log-in from the school's local-area network. (
MinecraftEdu can have kids bringing it home if they use it for school learning purposes.)
There's a trend at play with Microsoft here, and it has to do with their revenue model.