By LUDWIG VON KOOPA - Splatoon 2 version 4.0.0 is out. What's in it?
Early on in yesterday's controversial Nintendo Direct, they showed a Splatoon 2 trailer with no narration and no explanation of what was going on. Here is the trailer itself, embedded:
My reaction in the log was to the 100x battle bit. Knowing that awful Battle Royale games like Fortnite boast 100 players in one fight, I was afraid that Splatoon would take this awful route as some paid DLC expansion mode or something. After all, that is worth a whole new version number.
Fortunately, according to the official Splatoon tumblr and the detailed patch notes, this isn't the case. The entire Splatfest system got a redesign with the new version update, which will be put to the test next week. (Stay tuned for the dedicated Splatfest article about Retro vs. Modern!) I honestly don't understand the system compared to the old Splatoon 2 Splatfest scoring system other than to see that they renamed Team Battles to Splatfest Battle Normal, and Solo Battles to Splatfest Battle Pro. There is now a new point system called Clout, and Clout is based on how much ink you accumulate. The old system was just based on if you win or not. (It might still be that, since the Splatfest ranking system (Fanboy, Fiend, Defender, Champion, King) is on a different scale than Clout.)
The 100x Battle, and there's also a 10x Battle, just multiples how much Clout you get from the match by that amount. It's still no more than 8 Inklings or Octolings at once. Less, of course, if someone disconnects, which will be as likely as before since Nintendo Switch Online won't be funding a better online connection or anything.
Speaking of people disconnecting, there are now updates to Salmon Run in version 4.0.0, specifically you not being as punished compared to before if a crew mate disconnects on you. Griller events are also now easier, since a defeated Griller produces 5 Golden Eggs instead of 3, making meeting your quota much easier.
But other than being able to set your Profreshional rank back to 40 (down from 400, voluntarily undoing the benefits of version 2.3.0 and making you more likely to be matched with terrible teammates), there's not much new to Salmon Run. There will be new background music to the game coming when something special happens later, but that's not available now.
The Ink Mine sub weapon also got two big buffs: A damage increase, and now you can set them off yourself without waiting for someone to step on them. That makes my Dynamo Rolling happier.
There are also weapons from the Kensa brand. They're basically the same as the already-existing standard weapons, but with a different (worse) set of sub-weapons and special weapons.
There is some other new stuff in the trailer that isn't in the actual new version yet. Quite frankly, I don't think this new update justifies a whole integer increase in the version number, but at least there's no Battle Royale included.
It's even less of an update than it was to get to version 3.0.0.
Ludwig will shrug and wait for future Splatoon updates of actual consequence. In the meantime, you should wait for even more KoopaTV articles... next week!
Here's what the theme of the next Splatfest is that will be using this new scoring system.
Ludwig analyses the new Splatfest scoring system in full detail here.
The last major Splatoon 2 version is 5.0.0.
Early on in yesterday's controversial Nintendo Direct, they showed a Splatoon 2 trailer with no narration and no explanation of what was going on. Here is the trailer itself, embedded:
My reaction in the log was to the 100x battle bit. Knowing that awful Battle Royale games like Fortnite boast 100 players in one fight, I was afraid that Splatoon would take this awful route as some paid DLC expansion mode or something. After all, that is worth a whole new version number.
What if they're ending Splatfests and now using Shifty Stations for stupid Battle Royale modes?! NO! |
Fortunately, according to the official Splatoon tumblr and the detailed patch notes, this isn't the case. The entire Splatfest system got a redesign with the new version update, which will be put to the test next week. (Stay tuned for the dedicated Splatfest article about Retro vs. Modern!) I honestly don't understand the system compared to the old Splatoon 2 Splatfest scoring system other than to see that they renamed Team Battles to Splatfest Battle Normal, and Solo Battles to Splatfest Battle Pro. There is now a new point system called Clout, and Clout is based on how much ink you accumulate. The old system was just based on if you win or not. (It might still be that, since the Splatfest ranking system (Fanboy, Fiend, Defender, Champion, King) is on a different scale than Clout.)
The 100x Battle, and there's also a 10x Battle, just multiples how much Clout you get from the match by that amount. It's still no more than 8 Inklings or Octolings at once. Less, of course, if someone disconnects, which will be as likely as before since Nintendo Switch Online won't be funding a better online connection or anything.
Speaking of people disconnecting, there are now updates to Salmon Run in version 4.0.0, specifically you not being as punished compared to before if a crew mate disconnects on you. Griller events are also now easier, since a defeated Griller produces 5 Golden Eggs instead of 3, making meeting your quota much easier.
Version 4.0.0 is actually out right now. You'll find out yourself it's nothing big. |
But other than being able to set your Profreshional rank back to 40 (down from 400, voluntarily undoing the benefits of version 2.3.0 and making you more likely to be matched with terrible teammates), there's not much new to Salmon Run. There will be new background music to the game coming when something special happens later, but that's not available now.
The Ink Mine sub weapon also got two big buffs: A damage increase, and now you can set them off yourself without waiting for someone to step on them. That makes my Dynamo Rolling happier.
There are also weapons from the Kensa brand. They're basically the same as the already-existing standard weapons, but with a different (worse) set of sub-weapons and special weapons.
I'll stick with my Hero Splat Roller over the Kensa Splat Roller. Bubble Blower is weird on a roller. |
There is some other new stuff in the trailer that isn't in the actual new version yet. Quite frankly, I don't think this new update justifies a whole integer increase in the version number, but at least there's no Battle Royale included.
It's even less of an update than it was to get to version 3.0.0.
Ludwig will shrug and wait for future Splatoon updates of actual consequence. In the meantime, you should wait for even more KoopaTV articles... next week!
Here's what the theme of the next Splatfest is that will be using this new scoring system.
Ludwig analyses the new Splatfest scoring system in full detail here.
The last major Splatoon 2 version is 5.0.0.
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