I am the naughty prince of Koopas and proud of it. Most people out there would make the value judgment that I'm a “bad person” who enjoys the misery of others. I wouldn't make a spirited argument against that.
However, ever since Pokémon Super Mystery Dungeon came out, things have been... changing. Just a bit. I hope it's only just a bit!
As I noted before, Pokémon Super Mystery Dungeon brings back player-to-player rescue missions. It works like this:
- Player A fainted in a dungeon. They send out a rescue request in the form of a QR code/password and post a screenshot of that somewhere, be it Miiverse or GameFAQs or ludwig(at)koopatv(dot)org
- Player B finds that QR code/password and goes to Pelipper Island in their Pokémon Super Mystery Dungeon copy. They talk to the leftward Pelipper and select Pick up mail and input the password/scan the QR code. (Please, please, please share the QR codes it's so much faster than an 80-character password.)
- If Player B has been to that dungeon before and has previously reached the particular floor Player A fainted on, they can go save 'em. Player B then goes through that dungeon up to where Player A fainted and rescues them.
- Player B goes back to the leftward Pelipper and selects Send mail and chooses Reviver Mail corresponding to Player A. They give Player A the QR code/password. They may choose to attach an item (which they won't get back) to the Reviver Mail, such as an Escape Orb or a Reviver Seed.
- Player A enters the QR code/password and can play where they left off.
- After Player A finishes the dungeon and returns to the main menu, they can go to Pelipper Island to the leftward Pelipper and select Send Mail (Thank-You Mail). Player A may choose to attach an item.
- Player A gives Player B the QR code/password for the Thank-You Mail. Player B returns to the usual place and gets thanked.
It's a lot simpler than it sounds.
|Just remember that THIS is the important Pelipper.|
By the way, like the Lillipup? That's Robert E. Lillipup, who has his own adventure you can play here.
He's the best character of 2015!
So I've been doing a lot of these rescue missions, actually. The mailbox for the Von Koopas (my team name — I really think calling it KoopaTV would be the better advertising opportunity but you guys kinda came up with this and I already used KoopaTV in this series) has nine parcels inside.
Of those nine, I've only gotten two thank yous, and the people that haven't thanked me haven't even acknowledged I've rescued them. Of those two, only one had an item in it. That was the first rescue I did in this game. I'd like to go into depth about it.
I happened to find this Mudkip named Mikey in the Pokémon Google+ community. (Every other rescue I've done was from Miiverse, which may explain why people aren't thankful.) He needed help. You can read that thread if you want, but the gist is that I helped him really fast and gave him value-added knowledge as well.
|I'll assume most people don't know how to access Thank-You Mail so that's why I gave step-by-step directions above.|
I got him to send me Thank-You Mail! Yippee! Gratitude! It's always nice to thank people if they help you. It's good manners.
|I received Thank-You Mail!|
He ended up giving me TM Earthquake. Wow! I feel like I helped someone out in a time of need.
|Yeah, it was great!|
There was this really strange feeling I felt when it was confirmed that my efforts to help someone were really appreciated. It's like... I felt really GOOD about doing something good. Isn't that super weird?
All this time, I thought the best way to get my kicks was through doing mean and troll-y things to folks and enjoying their misery. (That should explain a lot of KoopaTV articles.) Now, I just feel so fulfilled after helping someone. Like, I'm not even upset that the other guy who sent me the Thank-You Mail didn't send an item. I'm grateful he sent anything at all and I'm actually happy that he's alright. What is going on with me?! I'm pleased at the positive fate of a total stranger?!
That said, back in the day with Pokémon Mystery Dungeon: Explorers of Time, you could connect to Nintendo Wi-Fi Connection and browse through an in-game database of open mail requests. PLUS, you could actually write in customised notes. That's the best advertising opportunity right there. “Hey, I saved you! Why not visit www.KoopaTV.org?” (Except with less characters and it was stock phrases unless you had that person's friend code. Ew, game-specific friend codes.)
Since communication is now required between the two parties, I might as well just advertise outright. Just not on Miiverse, I guess. Though I still don't know if half the people I rescued even ever looked at their request-for-help post ever again.
|STOP! GET OUT OF MY HEAAAAD!|
There I go again. Concerned for the well-being of total strangers. I gotta stop that.
|Well, rescuing good friends is a totally different issue.|
I can't have my readers stranded in a gorge somewhere! ...Could be why she hasn't commented all week.
Ludwig wants to keep being an anti-social asshole. Help him return to that desired state by giving him tips in the comments section below! Also, do you have experience rescuing people in any Pokémon Mystery Dungeon game or have had your disposition altered by playing a game? Let KoopaTV know that too, 'cause why not? And if you would like Ludwig to rescue you, he'd be happy to.