By LUDWIG VON KOOPA - Ring Fit Adventure's Game Gym minigames have a wide range of bad to fun!
The Game Gyms are a very key feature to the main Ring Fit Adventure adventure mode experience. They broke up sometimes lengthy running and combat segments with sometimes creative and fun fitness applications in a very videogame-y environment. Game Gyms got the most attention in World 10: Grandminion Gauntlet (and later World 33: Extra Fitness Lv. 211 and then World 56: Fitness Master Lv. 316), but they also played that important diversion role in most of the other worlds, often with a cash or item prize for completing them well enough.
Ring Fit Adventure has twelve of these Game Gym minigames, and they each have two difficulties: Novice and Advanced. The Adventure mode occasionally has another variety where they put fog into the game, but we're going to ignore that for this article because anything with fog universally makes the gameplay experience much worse with no added fitness benefit. For this article specifically, I played through each of the minigames on each difficulty via Custom Mode, and fog isn't available in those. (No one sane person would willingly set that on, anyway.) I also have QUITE a lot of experience with the Game Gyms before today, since I've beaten and 100%ed Ring Fit Adventure (except for getting all of the Titles), documenting this experience on KoopaTV's other Fitness Logs.
Unlike when I made a minigame tier list three months ago for No More Heroes 3, for Ring Fit Adventure I'm going to go from worst to best. I am judging these minigames mostly based on their entertainment value, but a minigame's fitness value might also be taken into account if the workout itself physically felt fun... or if it physically felt awful. But this isn't based off what will get your body the most fit.
I've ranted about Core Crushing many times, including how it's made my stomach sore days after and comparing its error messages to police brutality. It's truly dreadful. ...Speaking of dread...
My very high opinion of Bootstrap Tower mostly comes from me figuring out that this minigame also buffers your inputs, and that's also necessary for S-ranking it. S-ranking Bootstrap Tower felt like a whole adventure where I'm conquering this place and looting everything involved, and that's a really cool vibe.
Thigh Rider is my favourite minigame in Ring Fit Adventure because the actual sensual feeling of squeezing the Ring-Cons in-between your thighs (while SITTING DOWN—very rare for this game!) is fantastic. And unlike some other thigh-related things in Ring Fit Adventure, you also have your hands holding onto the Ring-Con so it won't fly out from your thighs and break something. Which makes sense, because that's how you'd ride a bike.
The actual minigame design has some particularly interesting jumps that you'd need gamer sense to figure out the platforming for, especially in Advanced. Things like jumping in advance based on something that you see farther ahead but isn't the immediate thing in front of you. Thigh Rider always ends with a big jump off a ramp where you need to squeeze the Ring-Con for as long as you can to hover afloat and fly to the end for the best point value. That also (physically) feels great.
This article is Ludwig's birthday gift to himself. Ludwig talked himself into and out of various adjustments to the positions on the list as he was constructing it, and your feedback in the comments section would also probably be able to get him to adjust which minigame he likes more. He's fairly flexible (mentally) on things, particularly in the middle of the list, because Core Crusher has to be in the worst position. You can figure out the order Ludwig did the minigames in based on the timer in the bottom left corner of the screenshots.
Ludwig hadn't played Ring Fit Adventure since clearing World 69 on March 25, 2022. He feels bad (and out-of-shape) about that.
Ludwig next plays Ring Fit Adventure a month later, making and exercising through a Custom Fitness List based off a Nintendo of Europe article.
Ludwig's next and final minigame tier list is for Pokémon Stadium.
The Game Gyms are a very key feature to the main Ring Fit Adventure adventure mode experience. They broke up sometimes lengthy running and combat segments with sometimes creative and fun fitness applications in a very videogame-y environment. Game Gyms got the most attention in World 10: Grandminion Gauntlet (and later World 33: Extra Fitness Lv. 211 and then World 56: Fitness Master Lv. 316), but they also played that important diversion role in most of the other worlds, often with a cash or item prize for completing them well enough.
Ring Fit Adventure has twelve of these Game Gym minigames, and they each have two difficulties: Novice and Advanced. The Adventure mode occasionally has another variety where they put fog into the game, but we're going to ignore that for this article because anything with fog universally makes the gameplay experience much worse with no added fitness benefit. For this article specifically, I played through each of the minigames on each difficulty via Custom Mode, and fog isn't available in those. (No one sane person would willingly set that on, anyway.) I also have QUITE a lot of experience with the Game Gyms before today, since I've beaten and 100%ed Ring Fit Adventure (except for getting all of the Titles), documenting this experience on KoopaTV's other Fitness Logs.
Unlike when I made a minigame tier list three months ago for No More Heroes 3, for Ring Fit Adventure I'm going to go from worst to best. I am judging these minigames mostly based on their entertainment value, but a minigame's fitness value might also be taken into account if the workout itself physically felt fun... or if it physically felt awful. But this isn't based off what will get your body the most fit.
Core Crushing
- Fitness Benefits:
- Abs, Waist, Core
- Abdominal Press & Twist
- In-game Descriptions:
- Smash the advancing robots by twisting your upper body to swing the bats!
- Smash all the robots you can! Be careful of the robots with shields!
- Format
- Do as much as you can by the time limit
- Novice versus Advanced differences
- Advanced introduces blue-painted robots that will change which side they hold shields on; in Novice, the shield position is static.
The blue shielded robots will alternate which side holds up the shield, which means you must swing to the correct side. (Think like The Legend of Zelda: Skyward Sword.) |
I've ranted about Core Crushing many times, including how it's made my stomach sore days after and comparing its error messages to police brutality. It's truly dreadful. ...Speaking of dread...
Dreadmill
- Fitness Benefits:
- Aerobic, Legs, Stamina
- Dash, Jogging, Low Ring Press, Low Ring Press Hold (optional)
- In-game Descriptions:
- Control your running speed to move left and right on the treadmill and gather tokens.
- Collect all the tokens you can! Gold tokens are worth more points!
- Format
- React to everything that happens during the time provided
- Novice versus Advanced differences
- Advanced actually has less tokens to collect, and is shorter.
- The token-bomb patterns are a little more complicated in Advanced.
You need to align your running with where the tokens will be coming, and sometimes jump accordingly. |
Gluting Gallery
- Fitness Benefits:
- Waist, Back, Shoulders
- Overhead Side Bend
- In-game Descriptions:
- Lean left and right to avoid bombs and gather flying tokens.
- Collect all the tokens you can! Gold tokens are worth more points!
- Format
- React to everything that happens during the time provided
- Novice versus Advanced differences
- Advanced lasts longer and there are more tokens and bombs during that time.
The bombs and tokens move slow enough that you can easily react to them. And...that's the whole experience. |
Squat Goals
- Fitness Benefits:
- Legs, Glutes, Aerobic
- Squat
- In-game Descriptions:
- Jump to collect the tokens as they pass. The lower you squat, the higher you jump!
- Collect all the tokens you can! Touch a bomb and you'll lose points!
- Format
- React to everything that happens during the time provided
- Novice versus Advanced differences
- Advanced has far more complicated token patterns that require you to carefully moderate your squat arc.
Static imagery doesn't demonstrate how the tokens are moving in curves. You need to anticipate where they'll be when they float in the centre where you are (and avoid bombs). |
Squattery Wheel
- Fitness Benefits:
- Legs, Glute, Chest
- Horizontal Ring Press, Squat Hold
- In-game Descriptions:
- Become a master potter and also a master squatter!
- Try to match the example! Don't run out of time before you finish!
- Format
- Achieve the shape within the time provided... you can also end it early before the time is up.
- Novice versus Advanced differences
- Advanced's shape is more complicated and takes more effort to achieve.
This isn't an exact match... but it's good enough for an A-rank. |
Bank Balance
- Fitness Benefits:
- Waist, Back, Abs
- Abdominal Press Side Bend, Abdominal Press Hold, Jogging
- In-game Descriptions:
- Walk forward while extending and tilting the balance bar to collect the tokens on both sides.
- Collect all the tokens you can! Gold tokens are worth more points!
- Format
- Get to the end by the time limit (no time limit for the minigame overall, but each section implicitly has a time limit before its tokens disappear).
- Novice versus Advanced differences
- Advanced are more tokens to collect, and the tokens move more aggressively.
- Advanced has far more bomb obstacles to avoid.
The segments are split up by those green tape lines. |
Crate Crasher
- Fitness Benefits:
- Chest, Upper Arms
- Ring Press
- In-game Descriptions:
- Fire air blasts to break as many crates as you can before time runs out!
- Break as many boxes as you can! The balloon-filled ones explode nearby crates!
- Format
- Do as much as you can by the time limit.
- Novice versus Advanced differences
- Novice's crates fall in a 4v4 formation, while Advanced's crates fall in a 6x4 formation.
Can you figure out the optimal (fastest) way to clear this? And execute on that? ...And then keep doing that for 45 seconds? |
Aerochute
- Fitness Benefits:
- Posture, Shoulders, Core
- Overhead Side Bend Pull
- In-game Descriptions:
- Pass through as many rings as you can while opening and closing the parachute.
- Try to fall through the rings! The center of each ring is worth more points!
- Format
- Get to the end (no time limit, though you're always moving).
- Novice versus Advanced differences
- Advanced has more rings.
- The gold rings in Advanced move while they're stationary in Novice.
You can see the band of space the gold token is moving from side-to-side on. Your choice on how you'll pass into it to get the points. |
Robo-Wrecker
- Fitness Benefits:
- Chest, Core, Trapezius
- Ring Pull, Ring Press
- In-game Descriptions:
- Rotate, press, and pull the Ring-Con to hit the robots as they pop out!
- Smash all the robots you can! Gold robots are worth more points!
- Format
- React to everything that happens during the time provided.
- Novice versus Advanced differences
- More robots appear and in quicker succession in Advanced.
- Some robots in Advanced will appear with a protective barrier that you must break before being able to hit the robot, meaning you must push/pull the Ring-Con twice. These barriers don't exist in Novice.
Robo-Wrecker's second phase. (Happens in both Novice and Advanced.) You can see the robot in the shield at the bottom left, and a stunned robot that just had its barrier broken on the right side. |
Smack Back
- Fitness Benefits:
- Waist, Core, Back
- Upper Body Twist
- In-game Descriptions:
- Knock back the discs flying at you with an oversized fan.
- Smack all the discs you can! Hitting discs back to the robots is worth more points!
- Format
- React to everything that happens during the time provided
- Novice versus Advanced differences
- While Novice only has white robots who throw red discs and blue robots that throw blue discs, Advanced adds the gold robot that also throws blue discs, but throws multiple discs (thirteen, by my count) at a time you'll need to smack back instead of one disc per robot like the others.
Your one-on-one showdown with the gold robot. |
Bootstrap Tower
- Fitness Benefits:
- Chest, Trapezius, Upper Arms
- Swing Climber
- In-game Descriptions:
- Use the Ring-Con to climb the tower and collect as many points as you can!
- Collect all the tokens you can! Gold tokens are worth more points!
- Format
- Get to the end by the time limit.
- Novice versus Advanced differences
- Longer course and more time to complete it, with more tokens as well.
- Advanced has bombs that will subtract points; the design purpose of these is to ensure proper patience and timing, as well as moderate climb strength.
My very high opinion of Bootstrap Tower mostly comes from me figuring out that this minigame also buffers your inputs, and that's also necessary for S-ranking it. S-ranking Bootstrap Tower felt like a whole adventure where I'm conquering this place and looting everything involved, and that's a really cool vibe.
I got the three gold tokens that were sitting just under these three bombs... without hitting the bombs. |
Thigh Rider
- Fitness Benefits:
- Legs, Lower Body, Posture
- Thigh Squeeze Hold
- In-game Descriptions:
- Make the vehicle jump for tokens by squeezing your thighs.
- Collect all the tokens you can! Gold tokens are worth more points!
- Format
- Get to the end (no time limit, though you're always moving).
- Novice versus Advanced differences
- Advanced actually has less tokens to collect, and is shorter.
- The platforming is a little more complicated in Advanced.
- Advanced has easily avoidable bottomless pits that give you -300 points if you fall into.
Thigh Rider is my favourite minigame in Ring Fit Adventure because the actual sensual feeling of squeezing the Ring-Cons in-between your thighs (while SITTING DOWN—very rare for this game!) is fantastic. And unlike some other thigh-related things in Ring Fit Adventure, you also have your hands holding onto the Ring-Con so it won't fly out from your thighs and break something. Which makes sense, because that's how you'd ride a bike.
The actual minigame design has some particularly interesting jumps that you'd need gamer sense to figure out the platforming for, especially in Advanced. Things like jumping in advance based on something that you see farther ahead but isn't the immediate thing in front of you. Thigh Rider always ends with a big jump off a ramp where you need to squeeze the Ring-Con for as long as you can to hover afloat and fly to the end for the best point value. That also (physically) feels great.
Here's the opening of Thigh Rider (Advanced). You'll need to jump to that first platform and jump again to get the tokens floating above the bombs. |
This article is Ludwig's birthday gift to himself. Ludwig talked himself into and out of various adjustments to the positions on the list as he was constructing it, and your feedback in the comments section would also probably be able to get him to adjust which minigame he likes more. He's fairly flexible (mentally) on things, particularly in the middle of the list, because Core Crusher has to be in the worst position. You can figure out the order Ludwig did the minigames in based on the timer in the bottom left corner of the screenshots.
Ludwig hadn't played Ring Fit Adventure since clearing World 69 on March 25, 2022. He feels bad (and out-of-shape) about that.
Ludwig next plays Ring Fit Adventure a month later, making and exercising through a Custom Fitness List based off a Nintendo of Europe article.
Ludwig's next and final minigame tier list is for Pokémon Stadium.
Happy (belated) Birthday!
ReplyDeleteI did not realize how many robots were in this game, I love robots. In any case, does this mean there is more content to be squeezed out of Ring Fit Adventure? I suppose I'll have to think of some more abstract thoughts, those are perfect for Ring Fit Adventure articles.
On a side note, I've been binge playing the mission mode of Pikmin 3 Deluxe, it is seriously addicting and I hope we get something similar in Pikmin 4. As a tip, you only need blue pikmin for the underwater enemies. Anything that is on top of the water can be killed by flying pikmin or rock pikmin the quickest. Sure they may fall in the water, but a quick whistle dries 'em off right quick!
The only Ring Fit Adventure content I have on my mind that I haven't done yet is a proposal for Trainee + Ring as a Super Smash Bros. character.
DeleteMy tendons between my foot and knee have been in enormous pain since I played all of these minigames for ~27 minutes (or over two hours in real-time, broken up by transcribing those in-game descriptions) for these past several days, so clearly I'm very much out of shape.
Well try and rest up somewhat! Feels like i also say that a lot in ring fit articles, but i suppose it is a more physically draining game than 99% of the other video games out there. Seems like Nintendo is the only company that has consistently put a focus on always putting out the 1 to 2 games that focus on improving your health somewhat. I can't think of any other games company that cares about that, to say nothing of those who actually succeed at selling it.
DeleteWell, there was Dance Dance Revolution... back when Konami made games. ...To be fair, they're still regularly releasing new installments in the arcades.
DeleteEeeehhhhh I don't think that counts. The focus is on having fun and dancing as i understand it. Yes you can get great exercise from dancing, but that's not the focus, or marketing appeal for the game. You kind of have to already be in shape to successfully play many of those rhythm games, or at the very least have quicker reflexes.
Deletehttps://www.konami.com/sustainability/en/culture/ddr.html
Delete"American Public Schools Use KONAMI's Game for Physical Education Programs - Dance Dance Revolution"
https://www.ddrgame.com/
"Where exercise gets fun ! ®"
Touché
Delete