Congratulations to Mega Man fans everywhere (unless you're just in it for Mega Man Legends). Mega Man 11 released yesterday, and the reviewer consensus is that it is... good!
“Good” might not sound like much, but it's a significant improvement from Mega Man 11's nearest comparison point, Mighty No. 9. At launch, that game was considered... awful. Mega Man has returned to form, in a game developed by CAPCOM. No complaints.
Well, one complaint. The game's techno soundtrack isn't very interesting or captivating. I remarked after playing the Block Man demo that Block Man's music isn't catchy. It's forgettable, really. In fact, the instrumentation used throughout the entire game does the composition a disservice. This is problematic, since Mega Man games are supposed to have amazing music, but many reviewers commonly cite the soundtrack for Mega Man 11 to be the weakest part of the game.
Remember how I wrote in an earlier article that Mega Man 11 had pre-order bonuses, and I praised that CAPCOM was putting enough effort into the game that pre-order bonuses existed, but I dismissed what the actual bonuses were? Well, guess what one of those bonuses was...
...That's right, an instrumental soundtrack. But we didn't know the quality of the instrumental soundtrack (or the lack of quality in the main soundtrack) until after the game released. Now we can do some comparisons, and the instrumental soundtrack that was the pre-order bonus is much, MUCH better. Compare these for Block Man:
(The instrumental is on the left/first video, and the main soundtrack is on the right/second.)
Not that I want to do soundtrack spoilers for you, but the difference is even more stark for Fuse Man:
Yeah, it's entirely possible that the in-game gameplay and activities work a lot better with the techno instrumentation. It might fit the mood better. But it's not actually interesting to listen to, especially compared to the instrumental version.
Surely CAPCOM didn't work this hard on making those instrumental versions just as a pre-order bonus, right? It would make a lot of sense for them to later sell it as DLC. And I'm not going to buy Mega Man 11 until that happens.
To put that another way, I had too much faith for CAPCOM's main soundtrack and not enough faith in the instrumental soundtrack, so I didn't pre-order Mega Man 11 and I don't currently own it. Therefore, I have missed my chance for the pre-order bonus of the instrumental soundtrack, which no one has reported is accessible through normal gameplay. I will not buy the game until CAPCOM gives me the ability to pay them additional money to get access to what they were giving away as a free pre-release bonus. (...Or they could provide it for free.)
I think that's a perfectly reasonable request. Especially for CAPCOM.
Ludwig isn't experiencing a drought of games to play by any means, so he's in a pretty good negotiating position in that he doesn't need to play Mega Man 11 to be happy. He somehow never bought Mega Man 9 or Mega Man 10 but he doesn't have a good reason as to why not. What do you think of Mega Man 11's soundtrack? Is the pre-order bonus soundtrack actually a secret in-game unlockable already? If not, do you believe CAPCOM will later make it available?
Amazingly, the superior soundtrack is now available as free downloadable content!