By LUDWIG VON KOOPA - Or is this a case-by-case basis?
Now (or, you know, months ago) is a good time to clear the backlog of KoopaTV article requests. ShinyGirafarig asked (back in... June) about...
(Let's not... consider Donkey Kong Country to be a Mario spin-off, okay?)
Is that actually true? If it's true, why is that the case?
Hm, where to start with that claim...?
Well, to start, I think the premise is false, and I'll provide counter-examples.
Since ShinyGirafarig mentioned Pokémon spin-off titles, the best counter-example I have is Pokémon Dash for the DS. This game released back in 2005, back when the Nintendo DS was a new concept (and the “third pillar” while the Game Boy Advance simultaneously existed), where developers were wondering what the heck to do with this new touch screen thing. And two screens? Hm. So the game consists of scratching your screen with your stylus so Pikachu can run around the track. It received horrible reviews. (It has a 46 on Metacritic, and the user reviews are also abysmal.)
Here's what a GameFAQs self-proclaimed Pokémon fan said in their own 2005 (contemporaneous) user review:
That's what a lot of spin-offs were viewed as back in the mid-2000s. Cash grabs.
Another example of spin-offs that were derided back in the day are Yoshi's Universal Gravitation, which is garbage, and Yoshi Touch & Go. Also garbage. Yoshi's Safari was just... screwed up in general. That's definitely a spin-off!
Stuff like Link's Crossbow Training wasn't reviled back in 2007 because it was $20 and came with an accessory (the Wii Zapper) that was widely expected to have widespread adoption among the Wii's games. It was also considered to be a tech demo and not a game, so people didn't review it as such.
Another example? While it has received a little renaissance now, Star Fox Adventures was hated upon its 2002 release. It's portrayed as a part of the main series, but maybe it should've been marketed as a spin-off? In yet another request for KoopaTV, ShinyGirafarig asked...
I mention those past examples because it's hard to judge if it's “better” to do one thing or another in the present, such as what effect The Legend of Zelda: Breath of the Wild will have on the future of The Legend of Zelda games. I mean, I hope they put the open world stuff in the trash bin for the next game, but they probably won't. You could say that I'm punishing the developers for experimenting with that whole franchise if they do keep going in that direction, because then I'll stop playing The Legend of Zelda games for gameplay reasons.
As for how Metroid Prime changed compared to the 2D Metroid games, Metroid Prime is a category of games within the greater Metroid series. It's not a spin-off of the series; the main line just divided into two. That's a very big split in terms of perception. And the perception here plays a big role. How something is marketed can make a big, big difference, and it shapes the context. It's just, if you do have a split, then both sides of the split need attention instead of just abandoning one. Maybe The Legend of Zelda will have a split between open world and traditional action-adventure. Maybe not. We'll see. Too early to tell.
For a non-Nintendo example, look at whatever the hell Square Enix is doing with Final Fantasy. Many of the numbered Final Fantasy games are single-player epic roleplay games. Some of them (like Final Fantasy XI and Final Fantasy XIV) are massive multiplayer online roleplay games. That's obviously a completely different genre and gameplay style, but they don't really have a title-level distinction. But Final Fantasy has obvious spin-off titles anyway, like the whole Chocobo spin-off series, Final Fantasy Tactics, and Final Fantasy: Crystal Chronicles. I can't give you an explanation for what gets them to decide how to classify or title these things, so it's entirely possible that fans analyse this more than the developers do.
Metroid Prime: Federation Force wasn't the first spin-off in the Metroid series. That goes to 2005's Metroid Prime Pinball. I was around back in 2005 on the Nintendo NSider Forums and I remember, looking at the Metroid board, that not many people were seriously complaining about Metroid Prime Pinball. The biggest fear that people had was that Nintendo would turn the Metroid series into a spin-off haven akin to the Mario games. That was because the developer of Metroid Prime Pinball was also the developer of the reviled Mario Pinball Land that released one year earlier. If Metroid is taking spin-off ideas that Mario just had, what's stopping a “Metroid Party” or “Metroid Golf”?
That ultimately didn't happen, though there was another spin-off in the form of Metroid Prime Hunters. That was positively received, with Sylux, one of the hunters that's in that game, receiving a significant minority of support from Metroid fans to be included in each new Super Smash Bros. Game. (...Hope that also doesn't actually happen.)
Why were those first two spin-offs well-received but Metroid Prime: Federation Force was blasted to bits? None of these were especially great games — quality might be a factor (I wouldn't know, personally), but not the only factor. (I can tell you that, since ShinyGirafarig brought up Hey! Pikmin, the game was dreadful.)
I've already written about the negative fan perception over Metroid Prime: Federation Force shortly after E3 2015, with the overall message being that spin-offs are okay. From what I'm reading right now from fan comments, is that people weren't upset over the game's quality, but rather the context around the release. There was a long time gap (but not as long as Super Metroid to Metroid Fusion) between the last Metroid game, the very controversial Metroid: Other M, and Metroid Prime: Federation Force.
People were (and still are) mad at Federation Force for being a new Metroid game that wasn't a traditional mainline release. It wasn't the Metroid game they were begging and attacking other fanbases for.
The difference between the past era (1990s, 2000s) and now (2010s) is a matter of time passing — there are more opportunities in the modern era for there to be big time-based release gaps compared to when the franchises were first being made. Can't have an 8-year gap when the franchise isn't 8 years old yet.
Compare this to the Super Mario games, or even better, to the Kirby series. Kirby was doing spin-offs before they were cool, with games like Kirby's Pinball Land, Kirby's Dream Course, and Kirby's Avalanche released shortly after Kirby's Dream Land and Kirby's Adventure. That set the expectations for the fanbase that this new franchise would have a lot of spin-offs in it.
I mentioned the fanbase, and I think another contextual difference is that fanbases are different between franchises. Franchises attract a certain kind of clientele. Some franchises have absolutely insufferable fanbases, like Minecraft, Undertale, League of Legends, Fortnite, and I can go on and on here. Other franchises have somehow gotten a much better fanbase, like Ace Attorney or Zero Escape.
Some fanbases just like to complain. A lot. I think Metroid's falls under this. Meanwhile, allow me to complete the attacking of the request's premise...
I can demonstrate that older spin-offs were received poorly, and I can also demonstrate that some new spin-offs are received well. It's not a universal hate for new spin-offs. Look at Fire Emblem Warriors. I think it's appalling, but neo-Fire Emblem fans will like anything that has their Fire Emblem: Awakening and/or Fire Emblem Fates waifus, even if it's a spin-off. That goes for the unfortunate popularity of Fire Emblem Heroes, and that wacky Tokyo Mirage Sessions ♯FE.
(If neo-Fire Emblem fans don't actually like those spin-offs, let me know, because my impression comes from KoopaTV enemy Chrom obsessing over them.)
To continue with the Final Fantasy stuff, I'm pretty sure everyone has a positive opinion of Theatrhythm Final Fantasy, and that's obviously a spin-off series. That's recent.
Of course, going back to context, main series games for Fire Emblem and, ironically, Final Fantasy are quite plentiful and no one is worried they'll end. That affects a lot of things. In the end, you could say the reception of spin-offs is a case-by-case basis. Some fanbases are very vitriolic, and some accept anything. It's up to the developer to manage those expectations.
Many examples abound, but this is what Ludwig could think of after waiting four months to take the request. What can you think of? Let him know in the comments! Also, let him know if you think he's wrong.
Now (or, you know, months ago) is a good time to clear the backlog of KoopaTV article requests. ShinyGirafarig asked (back in... June) about...
“Why have gamers gone from accepting Mario spin offs like Mario Kart, the Wario series, Donkey Kong Country, Yoshi and Luigi's Mansion or Pokemon spin offs like Pokemon Snap and Pokemon Mystery Dungeon to being angry at spin offs like Hey! Pikmin and Metroid Prime: Federation Force?”
(Let's not... consider Donkey Kong Country to be a Mario spin-off, okay?)
Is that actually true? If it's true, why is that the case?
Hm, where to start with that claim...?
Well, to start, I think the premise is false, and I'll provide counter-examples.
Old Spin-Offs Received Poorly
Since ShinyGirafarig mentioned Pokémon spin-off titles, the best counter-example I have is Pokémon Dash for the DS. This game released back in 2005, back when the Nintendo DS was a new concept (and the “third pillar” while the Game Boy Advance simultaneously existed), where developers were wondering what the heck to do with this new touch screen thing. And two screens? Hm. So the game consists of scratching your screen with your stylus so Pikachu can run around the track. It received horrible reviews. (It has a 46 on Metacritic, and the user reviews are also abysmal.)
Here's what a GameFAQs self-proclaimed Pokémon fan said in their own 2005 (contemporaneous) user review:
“Now, I'm a fan of Pokemon but this game feels to me as if the entire crew of Nintendo got around a big table and decided to try and squeeze a little bit more money out of the franchise.”
Pikachu doing Satoru Iwata's “Please understand” bow long before he became Nintendo president. |
That's what a lot of spin-offs were viewed as back in the mid-2000s. Cash grabs.
Another example of spin-offs that were derided back in the day are Yoshi's Universal Gravitation, which is garbage, and Yoshi Touch & Go. Also garbage. Yoshi's Safari was just... screwed up in general. That's definitely a spin-off!
Stuff like Link's Crossbow Training wasn't reviled back in 2007 because it was $20 and came with an accessory (the Wii Zapper) that was widely expected to have widespread adoption among the Wii's games. It was also considered to be a tech demo and not a game, so people didn't review it as such.
Main Series or Spin-Off?
Another example? While it has received a little renaissance now, Star Fox Adventures was hated upon its 2002 release. It's portrayed as a part of the main series, but maybe it should've been marketed as a spin-off? In yet another request for KoopaTV, ShinyGirafarig asked...
“If developers want to experiment with the formula of an established franchise, would it be better to market it as part of the main series or as a spinoff? Is there a thin line between spin off and a highly experimented sequel?”I do think this question is tied to the overall question for the article. Do fans punish developers for experimentation? Yes. They deride the experimented sequel as a black sheep if it was a one-off concept that was never returned to, like Super Mario Bros. 2 USA, Zelda II: The Adventure of Link, and Star Fox Adventures. But all of those games influenced the main series franchises in some way, such as reoccurring characters and plot elements (such as Shy Guys, the Triforce of Courage, and Krystal; respectively).
I mention those past examples because it's hard to judge if it's “better” to do one thing or another in the present, such as what effect The Legend of Zelda: Breath of the Wild will have on the future of The Legend of Zelda games. I mean, I hope they put the open world stuff in the trash bin for the next game, but they probably won't. You could say that I'm punishing the developers for experimenting with that whole franchise if they do keep going in that direction, because then I'll stop playing The Legend of Zelda games for gameplay reasons.
As for how Metroid Prime changed compared to the 2D Metroid games, Metroid Prime is a category of games within the greater Metroid series. It's not a spin-off of the series; the main line just divided into two. That's a very big split in terms of perception. And the perception here plays a big role. How something is marketed can make a big, big difference, and it shapes the context. It's just, if you do have a split, then both sides of the split need attention instead of just abandoning one. Maybe The Legend of Zelda will have a split between open world and traditional action-adventure. Maybe not. We'll see. Too early to tell.
For a non-Nintendo example, look at whatever the hell Square Enix is doing with Final Fantasy. Many of the numbered Final Fantasy games are single-player epic roleplay games. Some of them (like Final Fantasy XI and Final Fantasy XIV) are massive multiplayer online roleplay games. That's obviously a completely different genre and gameplay style, but they don't really have a title-level distinction. But Final Fantasy has obvious spin-off titles anyway, like the whole Chocobo spin-off series, Final Fantasy Tactics, and Final Fantasy: Crystal Chronicles. I can't give you an explanation for what gets them to decide how to classify or title these things, so it's entirely possible that fans analyse this more than the developers do.
Context matters
Metroid Prime: Federation Force wasn't the first spin-off in the Metroid series. That goes to 2005's Metroid Prime Pinball. I was around back in 2005 on the Nintendo NSider Forums and I remember, looking at the Metroid board, that not many people were seriously complaining about Metroid Prime Pinball. The biggest fear that people had was that Nintendo would turn the Metroid series into a spin-off haven akin to the Mario games. That was because the developer of Metroid Prime Pinball was also the developer of the reviled Mario Pinball Land that released one year earlier. If Metroid is taking spin-off ideas that Mario just had, what's stopping a “Metroid Party” or “Metroid Golf”?
That ultimately didn't happen, though there was another spin-off in the form of Metroid Prime Hunters. That was positively received, with Sylux, one of the hunters that's in that game, receiving a significant minority of support from Metroid fans to be included in each new Super Smash Bros. Game. (...Hope that also doesn't actually happen.)
You thought Nintendo Switch Online was unpopular? Try a worse-than-that 1:9 like:dislike ratio. |
Why were those first two spin-offs well-received but Metroid Prime: Federation Force was blasted to bits? None of these were especially great games — quality might be a factor (I wouldn't know, personally), but not the only factor. (I can tell you that, since ShinyGirafarig brought up Hey! Pikmin, the game was dreadful.)
I've already written about the negative fan perception over Metroid Prime: Federation Force shortly after E3 2015, with the overall message being that spin-offs are okay. From what I'm reading right now from fan comments, is that people weren't upset over the game's quality, but rather the context around the release. There was a long time gap (but not as long as Super Metroid to Metroid Fusion) between the last Metroid game, the very controversial Metroid: Other M, and Metroid Prime: Federation Force.
People were (and still are) mad at Federation Force for being a new Metroid game that wasn't a traditional mainline release. It wasn't the Metroid game they were begging and attacking other fanbases for.
The difference between the past era (1990s, 2000s) and now (2010s) is a matter of time passing — there are more opportunities in the modern era for there to be big time-based release gaps compared to when the franchises were first being made. Can't have an 8-year gap when the franchise isn't 8 years old yet.
Compare this to the Super Mario games, or even better, to the Kirby series. Kirby was doing spin-offs before they were cool, with games like Kirby's Pinball Land, Kirby's Dream Course, and Kirby's Avalanche released shortly after Kirby's Dream Land and Kirby's Adventure. That set the expectations for the fanbase that this new franchise would have a lot of spin-offs in it.
I mentioned the fanbase, and I think another contextual difference is that fanbases are different between franchises. Franchises attract a certain kind of clientele. Some franchises have absolutely insufferable fanbases, like Minecraft, Undertale, League of Legends, Fortnite, and I can go on and on here. Other franchises have somehow gotten a much better fanbase, like Ace Attorney or Zero Escape.
Some fanbases just like to complain. A lot. I think Metroid's falls under this. Meanwhile, allow me to complete the attacking of the request's premise...
New Spin-Offs Received Well
I can demonstrate that older spin-offs were received poorly, and I can also demonstrate that some new spin-offs are received well. It's not a universal hate for new spin-offs. Look at Fire Emblem Warriors. I think it's appalling, but neo-Fire Emblem fans will like anything that has their Fire Emblem: Awakening and/or Fire Emblem Fates waifus, even if it's a spin-off. That goes for the unfortunate popularity of Fire Emblem Heroes, and that wacky Tokyo Mirage Sessions ♯FE.
(If neo-Fire Emblem fans don't actually like those spin-offs, let me know, because my impression comes from KoopaTV enemy Chrom obsessing over them.)
To continue with the Final Fantasy stuff, I'm pretty sure everyone has a positive opinion of Theatrhythm Final Fantasy, and that's obviously a spin-off series. That's recent.
Of course, going back to context, main series games for Fire Emblem and, ironically, Final Fantasy are quite plentiful and no one is worried they'll end. That affects a lot of things. In the end, you could say the reception of spin-offs is a case-by-case basis. Some fanbases are very vitriolic, and some accept anything. It's up to the developer to manage those expectations.
Many examples abound, but this is what Ludwig could think of after waiting four months to take the request. What can you think of? Let him know in the comments! Also, let him know if you think he's wrong.
Let's not also forget about the dreadful Animal Crossing: Amiibo Festival that should have never happened in the first place. While some spin-offs can explore new concepts that could not be done in the original series, such as the Ace Attorney Investigations games, others like the one I mentioned previously are complete cash grabs that solely exist to appeal to fans who have been waiting years for a proper sequel. These spin-offs are generally average and completely forgettable. How many will actually remember Hey! Pikmin in a couple of years when Pikmin 4 comes out? The same can be said for Federation Force, Amiibo Festival, and perhaps even Triforce Heroes.
ReplyDeleteNo one remembered Hey! Pikmin while it was being developed or upon immediate release. So there's... that.
DeleteMany of my favourite games within a franchise ARE, in fact, spin-offs. All three non-Gates Pokémon Mystery Dungeon games. Kirby Air Ride. Yoshi's Island if you count that as a spin-off of SMW.
It's true that Kirby, Pokémon, and Super Plumber don't have fans waiting years for a proper sequel, but I don't think it's a causation rule that franchises with big gaps covered by a spin-off game means the spin-off game will be average or worse.
Yeah, I think the time gap is the big issue. When a game's main series is progressing nicely, most people won't get too angry about a spin-off because even the weirdest spin-off isn't viewed as a threat. But when a series goes silent for years and then the next entry that is finally announced is completely different, that will cause concerns.
ReplyDeleteIf Nintendo had announced Metroid Prime 4 and Samus Returns (or even one of the two), and then Federation Force, I don't think the backlash would have been nearly as strong.
It's a pretty bad fanbase mentality when spin-offs are viewed as a threat to the continued existence of your favourite franchise. It's exactly the opposite.
DeleteThe only example I can think of where that was a valid mindset is if you're a Wario Land fan.
I think it comes from two concerns:
Delete1) What if this isn't a spin-off and it's how the series will be from now on?
2) What if this spin-off doesn't sell well and they take that to mean we don't want the series and then we'll never get more. *cough*Zip Lash*cough*
I had Zip Lash in mind throughout the article but I didn't mention it, because... Well, the series is dead now. But I don't think that they would've made a new Chibi-Robo game even if Zip Lash never happened.
DeleteHere's something people probably don't factor in: Developer fatigue. HAL Laboratory is pretty much dedicated to the Kirby series, as a studio. Its employees don't have much of a choice. Their existence is tied to Kirby.
What happens if they're really tired of making Kirby platformers? Well, they are also the developers of all the spin-offs. Still Kirby, but at least the genre is different. They get to work on other things and get their minds refreshed from the platformer development grind.
Of course, I acknowledge this doesn't apply everywhere. Next Level Games has never worked on a Metroid title before or after Federation Force, so they wouldn't have fatigue over it.
They claimed Zip Lash was the last chance for the series, which is why I felt it was worth mentioning. (Although I think they'd already decided that traditional Chibi-Robo was dead, so Zip Lash only determined if it would exist in any form at all.)
DeleteYeah, and we talked about it when that was a thing. (https://www.koopatv.org/2015/09/chibi-robo-little-hope-last-chance.html)
DeleteYou said it didn't make sense. Does it make any more sense now, in light of three years passing?