By LUDWIG VON KOOPA - Everything changed tonight... So here's the last data point before then.
Every so often, KoopaTV will publish a look into the online metagame of Super Smash Bros. Ultimate in the form of character usage statistics. It has been a long time since the last edition, being last year's Super Smash Bros. Ultimate October 2020 Fighter Usage Stats... because there hasn't been another Nintendo-sponsored tournament event to take data from. Until last weekend with the NintendoVS US Fall Open 2021 Event 1. Here were the finals of that, if you're interested:
Congratulations to Grand Prize winners Colmar (PAC-MAN of Region 7), Emolord (Samus of Region 6), Middy (PAC-MAN of Region 1), and Toonfink (Inkling of Region 2)!
There will be an Event 2 happening October 29 (click the hyperlink above to learn more about the tournament and how to register—maybe I'll be congratulating YOU in a couple of weeks, but only if you join). You may note that Event 2 is happening after the release of Sora, the very last DLC character added to the game as of tonight. That makes Event 1 basically the last Super Smash Bros. Ultimate online tournament with easy-to-access character usage stats before Sora's release, which means it'll be a historical baseline for how much Sora (and any other balance changes coming with version 13.0.0) will shake up the online metagame and players’ preferences.
Here are the aggregate results across the entire United States. I do believe the tournament was fairly representative of the average online player due to its Nintendo-sponsored push. Searchable text list follows, along with my discussion (and several caveats to the data):
Read this list as the character's name, how many games they were used in the NintendoVS US Fall Open 2021 Event 1, the percentage of all games they were used in, and how their position on the list has shifted since the Super Smash Bros. Ultimate October 2020 Fighter Usage Stats (a year ago). The characters are obviously ordered from most-used to least-used. I've highlighted the new DLC characters that were added since last year, as well as a couple of other characters of interest.
First thing is first: Nintendo promoted this tournament a lot less than they did a year ago. It never got a Nintendo Switch News article, so more people know about generic anime swordsmen videogames (present company excluded) than this tournament. It did appear in the Nintendo Switch Online app also accessible from the HOME menu, but my experience in talking with other people, plus my own experience, is that no one pays attention to that. At least more people pay more attention to the News. As a result, substantially less people joined the tournament (almost three times less compared to October 2020, which itself was two to three times less than May 2020), which makes the total number of games played quite low. That could make the absence of a few dedicated character mains have a big impact on the relative placing of the character from tournament to tournament.
In addition, this tournament was only open to the United States of America. Canada and Mexico were unable to participate, making it go from a North American tournament to a United States of America tournament. This is perhaps a major reason why Joker finally lost his years-long spot as the #1 most used Super Smash Bros. Ultimate character online. Joker's most popular region was actually Mexico, and since the whole of North America wasn't allowed in, his usage collapsed. In his place, people are using Pyra & Mythra, which are very easy and powerful characters to use and have taken his spot of pay-to-win sword user. Sephiroth is up there too, though he's much tougher to use. And even lower, despite being the newest character on the roster, is Kazuya. Kazuya is quite complicated and unintuitive to use. Similarly, tough-to-use Steve / Alex dropped dramatically. Perhaps because their new-ness has worn off and their complications remain. Or perhaps because Minecraft kiddies disproportionately didn't join the tournament.
Lastly, R.O.B. has the desirable position of being the only character that had more raw games played in the October 2021 tournament than October 2020, resulting in his usage movement rocketing from 61st to 9th. That's an extremely impressive feat, and tracks congruently with other tournaments also having a flood of R.O.B. players as the robot's popularity has just been growing. I suppose my memorial article towards the R.O.B. race resulted in this outcome. That and his stupid combos and recovery. ...I guess that's much like the newest and last character on the roster.
How much will this new patch and character affect the usage stats come two weeks from now? Find out only on KoopaTV! ...And there'll be an article coming shortly on the new patch impressions as well. Ludwig encourages you to join the October 29 tournament if you're in America. Ludwig did pretty well in Event 1, getting 9th place in the Top 32 bracket.
Click here for the post-Sora fighter usage stats, which directly compares with the pre-Sora stats!
Every so often, KoopaTV will publish a look into the online metagame of Super Smash Bros. Ultimate in the form of character usage statistics. It has been a long time since the last edition, being last year's Super Smash Bros. Ultimate October 2020 Fighter Usage Stats... because there hasn't been another Nintendo-sponsored tournament event to take data from. Until last weekend with the NintendoVS US Fall Open 2021 Event 1. Here were the finals of that, if you're interested:
Congratulations to Grand Prize winners Colmar (PAC-MAN of Region 7), Emolord (Samus of Region 6), Middy (PAC-MAN of Region 1), and Toonfink (Inkling of Region 2)!
There will be an Event 2 happening October 29 (click the hyperlink above to learn more about the tournament and how to register—maybe I'll be congratulating YOU in a couple of weeks, but only if you join). You may note that Event 2 is happening after the release of Sora, the very last DLC character added to the game as of tonight. That makes Event 1 basically the last Super Smash Bros. Ultimate online tournament with easy-to-access character usage stats before Sora's release, which means it'll be a historical baseline for how much Sora (and any other balance changes coming with version 13.0.0) will shake up the online metagame and players’ preferences.
Here are the aggregate results across the entire United States. I do believe the tournament was fairly representative of the average online player due to its Nintendo-sponsored push. Searchable text list follows, along with my discussion (and several caveats to the data):
Read this list as the character's name, how many games they were used in the NintendoVS US Fall Open 2021 Event 1, the percentage of all games they were used in, and how their position on the list has shifted since the Super Smash Bros. Ultimate October 2020 Fighter Usage Stats (a year ago). The characters are obviously ordered from most-used to least-used. I've highlighted the new DLC characters that were added since last year, as well as a couple of other characters of interest.
- Pyra & Mythra 715 4.65% N/A
- Kirby 545 3.54% 11
- King K. Rool 502 3.26% 1
- Bowser 465 3.02% 2
- Byleth 461 3.00% 13
- Cloud 447 2.91% -4
- Joker 408 2.65% -6
- Banjo & Kazooie 371 2.41% 1
- R.O.B. 361 2.35% 52
- Sephiroth 353 2.29% N/A
- Mario 349 2.27% -4
- Link 333 2.16% -4
- Samus 332 2.16% 4
- Kazuya 329 2.14% N/A
- Sonic 314 2.04% 7
- Hero 300 1.95% -6
- Terry 298 1.94% -5
- Little Mac 297 1.93% -4
- Incineroar 292 1.90% 8
- Pokémon Trainer 259 1.68% 34
- Captain Falcon 255 1.66% -1
- Pikachu 255 1.66% 28
- Donkey Kong 250 1.63% -12
- Piranha Plant 240 1.56% -5
- Min Min 229 1.49% -2
- Yoshi 227 1.48% -10
- Ness 227 1.48% -22
- Ganondorf 226 1.47% -13
- Lucas 204 1.33% -5
- Dark Pit 196 1.27% 18
- Zelda 195 1.27% -6
- Palutena 191 1.24% 0
- Steve / Alex 186 1.21% -30
- Snake 174 1.13% 24
- Luigi 173 1.12% -9
- Roy 172 1.12% -5
- Ike 171 1.11% -4
- Bayonetta 169 1.10% -4
- Mii Brawler 168 1.09% 8
- King Dedede 163 1.06% -19
- Inkling 157 1.02% -15
- Corrin 145 0.94% -6
- Isabelle 141 0.92% 19
- Toon Link 136 0.88% 9
- Lucina 124 0.81% -10
- Mii Swordfighter 124 0.81% 13
- Ridley 121 0.79% -17
- Ken 120 0.78% 7
- Greninja 117 0.76% -11
- Fox 117 0.76% 20
- Young Link 115 0.75% -22
- Falco 103 0.67% 0
- Mii Gunner 102 0.66% 4
- Ryu 101 0.66% 19
- Wolf 100 0.65% -18
- Mr. Game & Watch 99 0.64% -28
- Marth 95 0.62% -11
- Mega Man 92 0.60% -14
- Shulk 89 0.58% 12
- Mewtwo 88 0.57% -19
- Dark Samus 86 0.56% 5
- Pit 84 0.55% 2
- Duck Hunt 83 0.54% 17
- Chrom 83 0.54% -24
- Robin 78 0.51% -14
- Rosalina & Luma 76 0.49% 3
- PAC-MAN 75 0.49% -28
- Jigglypuff 75 0.49% -25
- Wii Fit Trainer 62 0.40% -13
- Peach 60 0.39% 11
- Zero Suit Samus 57 0.37% -22
- Sheik 56 0.36% 7
- Pichu 51 0.33% 1
- Villager 51 0.33% -14
- Meta Knight 48 0.31% 0
- Richter 45 0.29% -9
- Simon 40 0.26% -14
- Bowser Jr. 34 0.22% -33
- Lucario 32 0.21% -11
- Olimar 31 0.20% 2
- Dr. Mario 27 0.18% -16
- Diddy Kong 24 0.16% -5
- Ice Climbers 18 0.12% -7
- Wario 15 0.10% -12
- Daisy 5 0.03% -8
First thing is first: Nintendo promoted this tournament a lot less than they did a year ago. It never got a Nintendo Switch News article, so more people know about generic anime swordsmen videogames (present company excluded) than this tournament. It did appear in the Nintendo Switch Online app also accessible from the HOME menu, but my experience in talking with other people, plus my own experience, is that no one pays attention to that. At least more people pay more attention to the News. As a result, substantially less people joined the tournament (almost three times less compared to October 2020, which itself was two to three times less than May 2020), which makes the total number of games played quite low. That could make the absence of a few dedicated character mains have a big impact on the relative placing of the character from tournament to tournament.
In addition, this tournament was only open to the United States of America. Canada and Mexico were unable to participate, making it go from a North American tournament to a United States of America tournament. This is perhaps a major reason why Joker finally lost his years-long spot as the #1 most used Super Smash Bros. Ultimate character online. Joker's most popular region was actually Mexico, and since the whole of North America wasn't allowed in, his usage collapsed. In his place, people are using Pyra & Mythra, which are very easy and powerful characters to use and have taken his spot of pay-to-win sword user. Sephiroth is up there too, though he's much tougher to use. And even lower, despite being the newest character on the roster, is Kazuya. Kazuya is quite complicated and unintuitive to use. Similarly, tough-to-use Steve / Alex dropped dramatically. Perhaps because their new-ness has worn off and their complications remain. Or perhaps because Minecraft kiddies disproportionately didn't join the tournament.
Lastly, R.O.B. has the desirable position of being the only character that had more raw games played in the October 2021 tournament than October 2020, resulting in his usage movement rocketing from 61st to 9th. That's an extremely impressive feat, and tracks congruently with other tournaments also having a flood of R.O.B. players as the robot's popularity has just been growing. I suppose my memorial article towards the R.O.B. race resulted in this outcome. That and his stupid combos and recovery. ...I guess that's much like the newest and last character on the roster.
How much will this new patch and character affect the usage stats come two weeks from now? Find out only on KoopaTV! ...And there'll be an article coming shortly on the new patch impressions as well. Ludwig encourages you to join the October 29 tournament if you're in America. Ludwig did pretty well in Event 1, getting 9th place in the Top 32 bracket.
Click here for the post-Sora fighter usage stats, which directly compares with the pre-Sora stats!
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