Did you watch the Super Smash Bros. Ultimate Direct featuring Masahiro Sakurai yesterday? You can watch it and read my reactions here. You can also read Nintendo's very detailed press release about it here. Please familiarise yourself with the material, since this article will go in-depth about it and it's best we all have the same baseline. I'm not going to summarise it in this article, since you now already (know) everything you need to know.
Oh, one more thing: On Tuesday, I wrote an article defending Masahiro Sakurai as an exhausted, overworked person who people should stop thinking is trying to put hidden messages in his statements. People who saw Sakurai's statement about tired, red eyes as a hint for King K. Rool or something related to vampires had no humanity.
Well, it turns out that I'm wrong. King K. Rool is now playable. Simon Belmont is now playable. Richter Belmont is now playable. Alucard is an Assist Trophy. Dracula is a stage boss. Given how wrong I was to view Sakurai as a human being and not a troll, the contingency for me being wrong in that article was,
“In that case, Ludwig will never feel sympathy for Sakurai ever again,”So I'm going to be very harsh in my assessment of the Super Smash Bros. Ultimate Direct. Masahiro Sakurai has a personal grudge against me spanning years, and it's about time I have a grudge against him and stick to it.
I'll give the Castlevania folks a chance. I'd prefer no Castlevania representation at all, and then Alucard over Simon Belmont, but, okay, this isn't something to get mad over if they're promising great Castlevania music. I'm upset that Dracula's Castle will be a stage and Bowser's Castle still will not be.
There are now exactly 103 stages, which as pointed out by Sakurai, is nearly twice the amount of stages from the previous game. Only four of these are new to Super Smash Bros. Ultimate (New Donk City, Great Plateau Tower, Moray Towers, and Dracula's Castle). There's a lot of stages here. Just don't expect it to be a fresh experience.
There are “roughly 900” tracks of music in Super Smash Bros. Ultimate, compared to just over 500 in Super Smash Bros. For Wii U. That's fantastic. The distribution of the music is weird (Final Fantasy still only has 3 songs, Star Fox goes from 14 to 17, while Castlevania gets... 34). Of course, that 900 includes a lot of ported music from older Super Smash Bros. games, and ported music from the existing games. That isn't necessarily a bad thing if it's great. Just don't expect a ton of new stuff like, say, from Super Smash Bros. Brawl. All of the new remixes displayed on the site are amazing, though.
The music player thing is incredible, but the fact of the matter is that the Nintendo Switch in Handheld mode isn't really... handheld. They had the Japanese girl on screen put it in her giant bag. Most of Nintendo's audience don't carry around giant bags or purses or anything. Think: Wallets.
Let's talk about a character that really bothers me.
|By the way, note the nonexistence of Miis on the Smashdown screen. Sakurai doesn't wanna talk about these things.|
Chrom is an Echo Fighter of Roy, but he stole Ike's Aether, too.
Chrom has absolutely no place in Super Smash Bros. Ultimate. In fact, he has no place in any plane of existence. “Highly requested”? Hah.
Chrom is a loser. A traitor. A good-for-nothing. A total enemy of KoopaTV.
This is arguably as bad as Pac-Man getting in. Maybe worse. ...Eh, nah, Pac-Man's probably worse because he went and brought in a whole crappy stage and awful items with him. But Chrom really is down there. Plus, him being there probably means no Micaiah...
Which leads me to consider this: There is a big monster, Rathalos, from CAPCOM's Monster Hunter series that got a big deal in the Direct as a boss. Zero from CAPCOM's Mega Man X is also an Assist Trophy.
Does this mean that Phoenix Wright from CAPCOM's Ace Attorney series has a better chance or a worse chance of appearing? If Konami now gets three playable characters (Snake, Belmont, and Belmont) then CAPCOM could as well, right? Sakurai has “a few more [characters] to announce later.” But if he has no more stages to announce, then that suggests no more new franchises?
Shovel Knight being an Assist Trophy is great. Much better than him being playable.
Anyway, in terms of what you can do with the characters (modes), the fact that Classic Mode appears to be customised for every character and they all have event-like quests is really nice. Tourney mode coming back from Super Smash Bros. Melee is very good — a matter of returning a mode that was cut for no reason from the sequels. Squad Strike, Smashdown, and the Final Smash Meter are all things to watch out for, and customisable Stamina Battle is long overdue.
|Mario is the face of the tourney mode, but I'll make sure he's eliminated from it.|
We're waiting to see if there will be an in-depth single-player mode. The stage that they showed Rathalos on isn't a playable Smash mode stage. “He appears as a boss...” and where? That... hints at something. If it's a single-player mode, that would give us something greatly, greatly needed.
If it has to do with everyone dying in the trailers, then, well, clearly it's not permanent death. Mario's still alive enough to get kidnapped by Kapp'n. I like Kapp'n.
|Let's transport ourselves to the end of this article.|
It's clear that Super Smash Bros. Ultimate's goal is to bring back content from the earlier games in the series. That means it has a lot of content in it. By definition, the overwhelming majority of that content is stuff we've seen already, just now in a definitive format.
...And then for the new content there is Chrom. Ew.
There is a big deal of history between KoopaTV and Chrom, that you're free to read up on in your own time. Do you think that Nintendo retreading already-existing content is a big problem, or are you fine with it? Ludwig noted that Masahiro Sakurai's eyes were just fine in the reaction log, and detests that he wrote a whole article giving him sympathy only to be tricked.