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Monday, November 24, 2014

Amazon Delivered Smash For Wii U Early

By LUDWIG VON KOOPA - A whole week early. So I got impressions, too.

I spent my Sunday morning on my Wii U, going through Miiverse and talking to people on private messages and such. (Apparently, that's how I got to 1,000 hours so far.) All of a sudden, a package from Amazon is delivered at my door. "Well, that's strange." I thought. "What could it be?" As I wrote about on Friday, I wasn't expecting anything from Amazon for another week. I tempered my expectations and expected something like food or clothes or a wrong package.

Upon opening it... it was... the Super Smash Bros. For Wii U bundle featuring a GameCube controller and the adapter! (I thought, looking at the package, that the box was too small to fit all of that. I guess since Ridley isn't a playable character, it could fit.) According to eyewitness accounts, I could not help but smile very wide. Happy early birthday, Ludwig! So Amazon now deserves to be bolded like other videogame outlets.

Let me make something very clear: This was supposed to come November 28-December 1. It came November 23. We did not pay for shipping. Amazon did this out of the kindness of their heart, or because they want me to give them word-of-mouth support. And you know, I'm very happy to throw bad companies under the bus, but when companies do good things they should be rewarded with praise. And not just good things — surpassing expectations! ...By a lot! And by absolutely no means am I an Amazon shill, unlike some lovely people I know. They had no reason to do this. Hell, they can't really afford to do this if you look at their financial statements. But... I am going to conclude that unlike some companies and presidents, Amazon is in support of KoopaTV! So we highly recommend them for your own future game purchases.

With the amazingness of Amazon out of the way, since I have Super Smash Bros. For Wii U and played it for the rest of that Sunday, let me give some impressions.

Bowser Jr. Kirby cannonball in Super Smash Bros. For Wii U
First impression is that I look great.

The second impression is that the whole game looks great. There are so many graphical details in here that simply do not exist in the 3DS version. I'll give an example below.

The next impression is that the soundtrack is astonishing. It might be better than Super Smash Bros. Brawl's, although that might also be because many of the songs here are FROM Super Smash Bros. Brawl. Either way, every stage* has at least one great song in it (even 75M has the Dr. Mario Chilled theme), and many have much more than that.

Smash Tour is very chaotic. I would like to play it on local (that's the only kind you can have) multiplayer before I pass judgment on it because it's clearly designed for real players. There are three maps: Small, Medium, and Big. It's that Mario Superstar Baseball meets Mario Party game that was in the 50-Fact Extravaganza video that replaces Smash Run. I've played all the maps, and if I knew I would unlock the Pac-Land stage from doing so, then I would've never done that. (* = I did not look at Pac-Land's My Music or try to play on it, so this might not be true for Pac-Land. And I doubt it is.)

Shulk is now fully transparent as to which Monado Art he has activated, and his damage metre turns firey when he KOs.

By the way, I now know that the purple "Buster" is the increased damage art, and the red "Smash" is the increased knockback art. I've been having trouble remembering that for a while. Thanks to Super Smash Bros. For Wii U and its improvements and attention to detail, I now know!

Unlike the traditional Bowser vs. CPU Mario match I usually do as my first match in every Super Smash Bros. game since Super Smash Bros. Melee, my first match here was Little Mac vs. a level 9 random CPU, who happened to be Rosalina. And I almost lost because going from playing on the 3DS to a GameCube controller is surprisingly awful and a rough transition. That said, the GameCube controls still came back to me, and it is definitely worth investing in. The Wii U GamePad just does not compare as a controller option (it's what I used to take the above screenshot of Shulk), and don't get me started on the Wii U Pro Controller. The GamePad stays on the entire time you play the game, even if you are not using it. So you might as well have it on the charging cradle next to you while you play the game with the GameCube controller, and then pause the game as you wish to and use the Wii U GamePad to take screenshots and share them to places such as Miiverse. Another bonus of playing with the GameCube controller? It's wired and does not have a battery!

Some notes about online play: You can play on custom stages with your friends. The voice chat that takes place in the lobby is timed, for some reason. Meaning if you are in the character selection screen/stage selection/practice room for long enough, your ability to voice chat disappears until the results screen of that match. I have no idea why this is a thing. When you're playing With Anyone, you can now send friend requests and view their Miiverse profile from the results screen. Doing the latter opens up Miiverse and probably disconnects you from the room, so be careful about that. I haven't actually done this myself because of that fear! (I was winning every For Glory teams match in that room so I was feeling great about staying.)

There is a lot to the game I did not expose myself to while I was playing it all day on Sunday, so I'm really feeling it very eager to go back in and play some more! My Global Smash Power (it's like 120,000 or something) implies that everyone who has the game is great at it already, or that very few people have bought it (compared to over 2.1 million on the 3DS version). Well? Get to it!

...And maybe get it from Amazon.


Miiverse was the first place that got to know that I had Super Smash Bros. For Wii U, even before the [Koopa Keep] AIM Blast! So Follow Ludwig at NNID PrinceOfKoopas. That Amazon.com link has no referral information, so KoopaTV does not profit from its endorsement.

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