We are hot off the release of KoopaTV's free, Flash-based videogame for 2016, The Wonderful 1237. It's great and you should do more than merely check it out.
Others also tried to release games around this time (or before)... but unfortunately for them, they weren't able to keep their game published — or even finish them. These include September's losses of Another Metroid 2 Remake and Pokémon Uranium, and December's loss of Pokémon Prism mere days before the release of The Wonderful 1237. The former two were going to be two of four nominees for (the disastrous waste of time known as) The Game Awards 2016 for “best fan game”, if that means anything to anyone.
It doesn't to me.
So, what happened? Nintendo owns intellectual property that those games’ developers used without obtaining a license or permission from Nintendo to do so, and Nintendo clamped down and Digital Millennium Copyright Acted (DMCA) them out of existence, including their nominations for The Game Awards (which Nintendo sponsored for some terrible reason). Nintendo is very protective of their property, and when infringers of that property live in civilised countries (such as: not China), they can legally take action.
The key word there is “can”. They have a choice. They could overlook the violation like CAPCOM has been doing after I alerted their legal team about NeoGAF selling shirts (FOR PROFIT!) based on the Ace Attorney OBJECTION! or even encourage and get behind fan works like I said CAPCOM USA does; or get a game taken off the marketplace entirely, like the creator of the troll face did for Meme Run and Ninja Pig Studios. What's the right thing to do?
To my limited knowledge and limited research, none of these shut-down games were for-profit, and not even indirectly. They existed because a group of people or one person wanted to try their hand at being a budding game designer, using a familiar childhood franchise as their base. A common piece of advice game designers give to people who want to enter the gaming industry (besides “Don't enter the gaming industry.”) is to take existing works and make twists to them. Explore their systems. How they work. LEARN from what exists already.
That's what these guys tried to do, except they also wanted to share what they've done to other people. Depriving people of that access to free fan-made content is making a lot of those people... mad!
However, it doesn't matter only whether or not it's a profitable usage of a company's intellectual property. That can be a factor to determine Fair Use, but it's not the only one.
To understand where Nintendo is coming from, here is a copy of the letter their lawyers sent the guy behind Pokémon Prism.
|Reggie and an unnamed lawyer goon threatening fan game developers.|
(...This is a parody of Reggie's face and threatening legalistic goons, seen in Yu-Gi-Oh!.)
I guess it boils down to this: All of these fan games are substitute goods for the original works. Because they're being distributed (and for free), they can be substituted for the commercial, copyrighted works Nintendo is putting out there. Why buy Pokémon Sun when you can download Pokémon Uranium for free and get a similar RPG experience? That's how the theory goes. They're not just minimally taking inspiration or assets from the franchises — they're basically making a sequel to them the same way Nintendo could, and distributing that. That, or the games do a poor job of substitution and are so bad they cause brand damage to Nintendo's intellectual property.
There are games that originated like these games did, but evolved into their own entity — meaning they don't get trouble, even as commercial works. Freedom Planet is one of these games, originating as a Sonic the Hedgehog fan game. Obviously, that's preferable to copyright holders, and perhaps to creativity at large. However, I don't intend to bash the creators of Another Metroid 2 Remake and say they should've just made expys of all of the characters. That'd defeat the whole point of the project.
I can't really conclude this article without discussing KoopaTV's own games, all of which take varying amounts of intellectual property from copyright holders (including Nintendo) to create a new (non-profit) work. I don't really want to do Nintendo's lawyers’ jobs for them by outlining exactly all of the kinds of infringement KoopaTV's own games commit, but I would argue everything on this site falls under Fair Use. I mean, we operate under the guise of parody, which is protected!
That argument might fall apart if you get specific and asks questions such as, “How is the use of Miles Edgeworth's Great Revival theme during the Abraham Lincoln boss rush of Capture the Confederate Flag constitute Fair Use?” and I'd have to think about that. I might not even have an answer to that one, and it's certainly tough to defend things such as using music. I mean, if KoopaTV had on-staff musicians or musicians on-call, we would make as much original music as we could...
...Though Get a Gun, the credits song for Defend Anita Sarkeesian, is definitely Fair Use of the EarthBound music Smiles and Tears.
I'm not going to sit here and condemn what these guys did when we do a similar thing here. The difference is that we're absolutely terrible at marketing the existence of our games to begin with, which I'm willing to admit to anyone who is willing to listen. All of these other games had a lot more media attention leading up to their releases, whether wanted or unwanted. Fortunately for our site's survival in a legal sense (and unfortunately in a readership base sense), there's just something about KoopaTV that repulses over websites from acknowledging our existence. So Nintendo doesn't know KoopaTV exists, right? ...Right?
Keep it that way, okay? We dodged a bullet back in November; don't get us back into cross-fire!
This article exists due to a request made on the designated Requests Page! Ludwig will be pissed off if this article of all articles has amazing search engine optimisation for some reason and then KoopaTV gets a cease-and-desist order. If brand damage is all it takes to get something shut down, then Nintendo could easily argue that almost every page on KoopaTV equates to brand damage.
If you would like to help KoopaTV's game development, particularly with original asset creation that doesn't involve using copyrighted works without permission, then join KoopaTV's staff!
Less than two weeks after this article was published, KoopaTV has fallen victim to a fake DMCA takedown notice that supposedly is from Nintendo!