By LUDWIG VON KOOPA - What people think when they tout diversity isn't helpful.
Back at around September of this year, the International Game Developers Association released a Diversity in the Game Industry Report taken from data from their Developer Satisfaction Survey 2014 & 2015. The big takeaway from it, according to Gamasutra's Bryant Francis, was the large pay gap between males and females, and white people vs. everyone else.
As the report notes, the majority of people they asked and got responses from are from the United States, with notable responses also from Canada and the United Kingdom. (The Developer Satisfaction Survey 2015 got 2,928 valid responses.) The majority of those that answered are white Millennial males. Other than the share of whites (76%) and males (75%), the sample size of every other group they've divided people to is way too small to make conclusions with. So I won't bother to dissect the wages part of the report, other than to say that it lumps people together based on gender/ethnic group and not role or specialty in the company. It also assumes that everyone would even WANT to do the same role or specialty at equal rates, and that what is preventing equality in outcome is some kind of systemic “-ism”.
The Diversity section and employee attitudes towards it starts at page 23, starting with a question on the importance of diversity, and then questions about equal treatment and whatever. It's sorta interesting.
Back at around September of this year, the International Game Developers Association released a Diversity in the Game Industry Report taken from data from their Developer Satisfaction Survey 2014 & 2015. The big takeaway from it, according to Gamasutra's Bryant Francis, was the large pay gap between males and females, and white people vs. everyone else.
As the report notes, the majority of people they asked and got responses from are from the United States, with notable responses also from Canada and the United Kingdom. (The Developer Satisfaction Survey 2015 got 2,928 valid responses.) The majority of those that answered are white Millennial males. Other than the share of whites (76%) and males (75%), the sample size of every other group they've divided people to is way too small to make conclusions with. So I won't bother to dissect the wages part of the report, other than to say that it lumps people together based on gender/ethnic group and not role or specialty in the company. It also assumes that everyone would even WANT to do the same role or specialty at equal rates, and that what is preventing equality in outcome is some kind of systemic “-ism”.
The Diversity section and employee attitudes towards it starts at page 23, starting with a question on the importance of diversity, and then questions about equal treatment and whatever. It's sorta interesting.
Based on breaking minority groups into even smaller minority groups (“women of colour” vs. “men of colour”), coloured people seem to think there is more equal treatment and opportunity than white males think, but women as a whole think it's less and they're dragging the averages lower. Therefore, the IGDA reporters believe that there's more division within genders than ethnicity.
Most of the “inequities” people (mostly women) claim to experience were so-called “microaggressions”, which basically means that as a whole, things are going just swell.
With regards to employment, the folks were asked about the importance of diversity in the industry:
It's not clear if they ever defined what “diversity” means. Source: Page 24 of the Diversity in the Game Industry Report, copyright 2016 International Game Developers Association. |
They were then asked about what their company's hiring is like. It's unknown if the folks that actually answered the question know anything about how their companies acquires people, or if that's something only human resources knows.
I believe, since these surveys were taken back when #GamerGate was taking up Twitter trending spots, that a lot of these responses were tarnished by social desirability bias. The report briefly mentions #GamerGate, but makes it seem like people's responses to it were equally positive and negative. I don't think that's the case, and I think people were scared of what could happen to them if they answered the truth, rather than what they felt the (establishment) surveyors wanted. That's how you can get weirdly contradictory and bland answers like the two graphs above.
And, yes, the surveyors have a preconceived notion of what an ideal outcome is for the survey. That's why they're framing the whole thing in the lens of “diversity” to begin with. Diversity's merits — in terms of gender and ethnicity as reported by the Diversity in the Gaming Industry Report — are a myth. It sure feels good to lecture people about it (“You're not DIVERSE enough! You're bad!”), but there's no tangible benefits. For example, take this group of stock analysts:
Of these ten stock analysts:
- Three are cats-of-colour.
- Four are female.
- They all vary in height and tie colour.
But what if it wasn't a happy-ending? What if this supposedly “diverse” group of stock analysts all ended up having the same thought patterns and opinions... and the stock tanked in price right after I invested a fortune into it? I would be broke, and this group of analysts would have created a disaster. Even though they all look different on the outside, they all have the same thoughts on the inside. Well, that's not very “diverse”, is it?
Diversity in thought is an actual thing that makes a difference in business performance, or any group project, really. Different experiences and beliefs can lead to challenging sub-optimal norms and falsehoods. It can lead to innovative ways of doing things! But breaking people up based on gender and ethnicity kind of assumes that everyone in a certain demographic group thinks the same way. Affirmative action and diversity advocates seem to think that the workplace is like a recipe — if you mix in the correct (according to whom?) proportions of different “ingredients” of people, you'll come out with the best product. It doesn't actually work like that, though, but that won't stop them from lecturing people about not meeting quotas or whatever. Individuals are more than just whatever stratified category you've placed them in, and they're not beholden to that. Every tablespoon of butter may be exactly the same, but not every female Hispanic.
What I'm saying is that you can easily have a company of all white guys and be very diverse, since not all people classified as a white guy are the same as other people also classified as a white guy. Diversity is therefore a very collectivist myth, perpetuated by people who wish to set folks against once another — rather than having people work together towards a common goal.
By the way: KoopaTV's staff is super-diverse in both thought AND look. Though, you can decide for yourself whether or not that's an example of diversity producing something good, or something quite awful...
Ludwig is aware of the explicit benefits and drawbacks to having a non-diverse echo-chamber, but he prefers the comments section to be on the contested diverse side. Feel free to give a comment about YOUR thoughts on diversity, or anything mentioned in the Diversity in the Game Industry Report, or even the the Developer Satisfaction Surveys. He's read through them all, so he'll be at least somewhat familiar with whatever you're talking about.
To compare developers and their consumers, take a look at this political-view survey conducted by the Entertainment Software Association.
Those meowing analysts made Ludwig a LOT of money.
Gaming journalists are attacking new indie developers because they don't look diverse enough in group photos.
Game companies are really taking the IGDA surveys to develop diversity tools for character design.
Well, I suppose that by having diversity, one is trying to counter long-standing societal biases, or something like that.
ReplyDeleteYour view about people having more opinions and experiences than just the assumptions one makes about them based on their ethnic group makes sense, though. I mean, how many boxes can you put people into before it starts getting ridiculous? I haven't read through those who documents yet, so idk what other points they make bring up in there.
By the way, StreetPass Mii Plaza: Market Crashers. Great taste, that game's a hoot.
It's not the function of a business to try to counter societal biases. Businesses exist to make a profit, preferably by providing quality goods and services.
DeleteIt doesn't matter what the make-up of the team that churns that out is like as long as they can work together fine, and more diverse people are less likely to be harmonious.
If you want to do social experiments or want to initiate some kind of justice, for-profit businesses aren't the place for it. Neither is the military, just want to add. Businesses are supposed to be in cutthroat competition!
It always drives me crazy when people take a specific group, whether it's race, gender, religion, or whatever, and describe them as though they're a singular entity with the same thoughts and opinions.
ReplyDeletePft, what a white female Catholic, always being driven crazy! They are always doing that!
DeleteOne of the chapters I had to read for an intro course into college focused entirely on diversity. It states that "discussions of diversity often focus on characteristics commonly linked to race- differences in skin tone, facial features, and hair texture. But grouping people according to such differences is arbitrary. We could just as easily classify them on the basis of height, weight, foot size, fingernail length, or a hundred other physical traits."
ReplyDeleteI was tempted to classify the stock analysts by the fact that half of them are happy to be there, and the other half are neutral... but that actually WOULD be a performance-related trait to point out, so I didn't.
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