By LUDWIG VON KOOPA - For North America.
Did you join the NintendoVS North American Open April 2022? This Nintendo of America officially sponsored competitive Super Smash Bros. Ultimate tournament was free-to-enter and exclusively online for residents in Canada, the United States, and Mexico. ...And Koopa Kingdom sneaked in there. Or at least I did. I got 13th place in my region. My personal best is 9th; I think my bracket was set up that I had very winnable matches with people around my skill but I blew it.
If you're interested in watching the finals stream, you can do so at the following embedded video. Congratulations to Vendetta (Ken, Region 6), Vargoose (RO.B., Region 8), MegahogX (Mega Man, Region 5), Joshathan (R.O.B., Region 7), Many (Alex, Region 4), Pokelam (Ike, Region 1), Shoe (Region 3, Zero Suit Samus), and Fletchling (Robin, Region 2) for getting the grand prize or the first prize. For who won which prize, watch the video. (So you don't complain I spoiled the outcome to you.)
The neat thing about this tournament is that they ask participants to report the characters they used in the matches, which lets me go and add up all of the stats across the eight regions to figure out how many times each character was used. I consider this data to be representative of the online Super Smash Bros. Ultimate landscape, since the free-to-enter requirement and Nintendo's endorsement (and advertisement) means that the broadest and most representative group of players will join and participate—not just those that are highly competitive (even if the ruleset is a competitive one).
And by the way, compared to the US-only NintendoVS tournaments that happened in October 2021 (there were two), this tournament had more registrants... and WAY more people who actually showed up on the day of to play. 1538 players registered, and 1052 of those played at least one match in the ladder round that my stats in this article reflect. That's a 68.40% participation rate, which is the highest that I've recorded since I've been doing these stats where it's low-mid-50%s. (Possibly attributable to actually sending out emails to people when the tournament was starting to remind them to show up, which wasn't a practice done before.) And that's with the ladder being delayed by 30 minutes when the tournament began (the matchmaking button didn't work due to an error on the part of Battlefy, the eSports platform the tournament was hosted on). The results below represent 23,786 character interactions (divide that by two for the number of games). There were no character reporting issues—no new DLC characters means everything was ready to go before it started, unlike some past tournaments where someone forgot to make that tournament's newest DLC character available from the character picker in the site.
The following text list is the same information as the chart above, except more readable and searchable with CTRL + F. It features the character's name, the total number of games throughout every region's ladder round added together, the % usage out of every character, and their relative change versus the previous fighter usage stats published right after Sora's release in October 2021. Sora had shot up to the number one spot right after his release. But...
The online metagame should be very stabilised since Sora released, with only one balance patch released in December 2021 that should be the last-ever balance patch. Still, I highlighted in yellow the characters that were beneficiaries of the patch... and highlighted in pink that Min Min and Pyra & Mythra got nerfed. I really don't think that impacted anything from the October 2021 post-Sora stats.
The weird thing here is that Sora is STILL #1. And Pyra and Mythra remain at a very close number two. (Obviously, their nerfs weren't relevant... though Min Min's were. Alternatively, people got bored of Min Min's playstyle and stopped using her.) Meanwhile, Joker, who has been known to be #1 in all pre-Aegis tournaments since his release, has really fallen off. Some on Twitter may even add that he's gotten “ratio'd.” I wouldn't say those last buffs made much of an impact. I should also point out, again, that this is comparing April 2022 to October 2021, and in October 2021, Canada and more importantly Mexico weren't allowed in. There are definitely some regional favourites in Mexico (which had its own region, Region 4), especially Link, who was their most-used character this time. Maybe certain content creators or Smash streamers that have gotten popular in the past six months have been using certain characters that have inspired others to use them too; I wouldn't personally know much about that.
Since we're sort of far removed from the effects of everyone wanting to try out the latest DLC character, we're in a scenario where “only” three of the top ten characters are additional downloadable content; though that opens up to eleven of the top twenty characters. There are only twelve DLC characters at all, with Min Min being the only one not in the top twenty. (She's... really far down.) That's... a lot of consolidation around those DLC characters. Now, just because they're used a lot doesn't mean that they won things—they mostly didn't. But people either THINK they can win with them, or they genuinely enjoy the more thoughtful fighter designs that went into the DLC. If only there was a smaller roster overall so every character could get that kind of attention.
What do you think about those usage stats? Upset that Sora remains the most popular character on Super Smash Bros. Ultimate online? Did you expect a Joker resurgence? Is Ludwig enjoying Min Min's fall a little too much? Let's talk about it all in the comments section.
Did you join the NintendoVS North American Open April 2022? This Nintendo of America officially sponsored competitive Super Smash Bros. Ultimate tournament was free-to-enter and exclusively online for residents in Canada, the United States, and Mexico. ...And Koopa Kingdom sneaked in there. Or at least I did. I got 13th place in my region. My personal best is 9th; I think my bracket was set up that I had very winnable matches with people around my skill but I blew it.
If you're interested in watching the finals stream, you can do so at the following embedded video. Congratulations to Vendetta (Ken, Region 6), Vargoose (RO.B., Region 8), MegahogX (Mega Man, Region 5), Joshathan (R.O.B., Region 7), Many (Alex, Region 4), Pokelam (Ike, Region 1), Shoe (Region 3, Zero Suit Samus), and Fletchling (Robin, Region 2) for getting the grand prize or the first prize. For who won which prize, watch the video. (So you don't complain I spoiled the outcome to you.)
The neat thing about this tournament is that they ask participants to report the characters they used in the matches, which lets me go and add up all of the stats across the eight regions to figure out how many times each character was used. I consider this data to be representative of the online Super Smash Bros. Ultimate landscape, since the free-to-enter requirement and Nintendo's endorsement (and advertisement) means that the broadest and most representative group of players will join and participate—not just those that are highly competitive (even if the ruleset is a competitive one).
And by the way, compared to the US-only NintendoVS tournaments that happened in October 2021 (there were two), this tournament had more registrants... and WAY more people who actually showed up on the day of to play. 1538 players registered, and 1052 of those played at least one match in the ladder round that my stats in this article reflect. That's a 68.40% participation rate, which is the highest that I've recorded since I've been doing these stats where it's low-mid-50%s. (Possibly attributable to actually sending out emails to people when the tournament was starting to remind them to show up, which wasn't a practice done before.) And that's with the ladder being delayed by 30 minutes when the tournament began (the matchmaking button didn't work due to an error on the part of Battlefy, the eSports platform the tournament was hosted on). The results below represent 23,786 character interactions (divide that by two for the number of games). There were no character reporting issues—no new DLC characters means everything was ready to go before it started, unlike some past tournaments where someone forgot to make that tournament's newest DLC character available from the character picker in the site.
The following text list is the same information as the chart above, except more readable and searchable with CTRL + F. It features the character's name, the total number of games throughout every region's ladder round added together, the % usage out of every character, and their relative change versus the previous fighter usage stats published right after Sora's release in October 2021. Sora had shot up to the number one spot right after his release. But...
- Sora 1030 4.33% 0
- Pyra & Mythra 1014 4.26% 0
- Cloud 947 3.98% 7
- Kirby 775 3.26% 8
- Link 754 3.17% 11
- King K. Rool 747 3.14% 2
- Little Mac 705 2.96% -1
- Joker 673 2.83% -5
- Ness 595 2.50% 4
- Mario 583 2.45% -3
- Sephiroth 573 2.41% 3
- Bowser 555 2.33% -8
- Banjo & Kazooie 534 2.25% -4
- Byleth 514 2.16% 1
- Piranha Plant 491 2.06% 6
- Terry 488 2.05% -11
- Hero 486 2.04% 11
- Kazuya 433 1.82% -1
- Steve / Alex 408 1.72% -8
- Luigi 394 1.66% 5
- Inkling 394 1.66% 11
- Ganondorf 390 1.64% 2
- Donkey Kong 380 1.60% 3
- Yoshi 371 1.56% -2
- Samus 371 1.56% -7
- Incineroar 358 1.51% -7
- Sonic 355 1.49% -4
- Captain Falcon 342 1.44% -8
- Lucas 312 1.31% 16
- Snake 295 1.24% 33
- R.O.B. 289 1.22% -2
- Zelda 285 1.20% 34
- Bowser Jr. 278 1.17% 3
- Jigglypuff 258 1.08% 22
- Ridley 258 1.08% 0
- Roy 248 1.04% 1
- Young Link 244 1.03% 2
- King Dedede 236 0.99% -11
- Ike 226 0.95% 21
- Falco 216 0.91% 8
- Toon Link 201 0.85% 1
- Palutena 185 0.78% -2
- Pokémon Trainer 185 0.78% -10
- Isabelle 175 0.74% 5
- Lucina 171 0.72% 2
- Pikachu 166 0.70% -16
- Zero Suit Samus 166 0.70% 36
- Mii Gunner 160 0.67% -5
- Mii Brawler 152 0.64% 15
- Robin 148 0.62% 18
- Wolf 146 0.61% 16
- Bayonetta 138 0.58% -14
- Mewtwo 137 0.58% -12
- Fox 137 0.58% 24
- Min Min 137 0.58% -24
- Ken 135 0.57% 9
- Dark Pit 127 0.53% -2
- PAC-MAN 126 0.53% 13
- Marth 123 0.52% -25
- Greninja 112 0.47% -9
- Corrin 109 0.46% -17
- Dr. Mario 102 0.43% 19
- Rosalina & Luma 101 0.42% 6
- Mega Man 99 0.42% -6
- Pit 95 0.40% -13
- Mii Swordfighter 95 0.40% -20
- Sheik 95 0.40% 18
- Chrom 93 0.39% -6
- Shulk 92 0.39% -16
- Peach 91 0.38% 0
- Lucario 88 0.37% 2
- Ryu 87 0.37% -11
- Mr. Game & Watch 83 0.35% -16
- Dark Samus 75 0.32% -20
- Wario 70 0.29% -3
- Ice Climbers 67 0.28% 0
- Olimar 66 0.28% 7
- Diddy Kong 66 0.28% 4
- Wii Fit Trainer 64 0.27% -29
- Simon 61 0.26% -21
- Villager 53 0.22% -6
- Richter 50 0.21% -3
- Meta Knight 49 0.21% -9
- Duck Hunt 43 0.18% -7
- Daisy 30 0.13% -5
- Pichu 30 0.13% 0
The online metagame should be very stabilised since Sora released, with only one balance patch released in December 2021 that should be the last-ever balance patch. Still, I highlighted in yellow the characters that were beneficiaries of the patch... and highlighted in pink that Min Min and Pyra & Mythra got nerfed. I really don't think that impacted anything from the October 2021 post-Sora stats.
The weird thing here is that Sora is STILL #1. And Pyra and Mythra remain at a very close number two. (Obviously, their nerfs weren't relevant... though Min Min's were. Alternatively, people got bored of Min Min's playstyle and stopped using her.) Meanwhile, Joker, who has been known to be #1 in all pre-Aegis tournaments since his release, has really fallen off. Some on Twitter may even add that he's gotten “ratio'd.” I wouldn't say those last buffs made much of an impact. I should also point out, again, that this is comparing April 2022 to October 2021, and in October 2021, Canada and more importantly Mexico weren't allowed in. There are definitely some regional favourites in Mexico (which had its own region, Region 4), especially Link, who was their most-used character this time. Maybe certain content creators or Smash streamers that have gotten popular in the past six months have been using certain characters that have inspired others to use them too; I wouldn't personally know much about that.
Since we're sort of far removed from the effects of everyone wanting to try out the latest DLC character, we're in a scenario where “only” three of the top ten characters are additional downloadable content; though that opens up to eleven of the top twenty characters. There are only twelve DLC characters at all, with Min Min being the only one not in the top twenty. (She's... really far down.) That's... a lot of consolidation around those DLC characters. Now, just because they're used a lot doesn't mean that they won things—they mostly didn't. But people either THINK they can win with them, or they genuinely enjoy the more thoughtful fighter designs that went into the DLC. If only there was a smaller roster overall so every character could get that kind of attention.
What do you think about those usage stats? Upset that Sora remains the most popular character on Super Smash Bros. Ultimate online? Did you expect a Joker resurgence? Is Ludwig enjoying Min Min's fall a little too much? Let's talk about it all in the comments section.
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