We have been writing at least one article about Paper Mario: Color Splash every week for, like, months now. The game is finally out today, October 7. I picked up a physical copy today (after wisely pre-paying for it online October 6), and Rawk downloaded a copy off of the Nintendo eShop. We're both having Miiverse adventures with it.
We have similar immediate impressions. We're really upset that there is only one save file per NNID, and the process of selecting and using Battle Cards is pretty clunky. However, the dialogue and writing is consistently amazing, with gems in every conversation. The in-game instruction manual (which can't be shared to Miiverse) even has great writing... and it has MUSIC, too. It's the kind of instruction manual, in terms of design and irreverent content, that hearkens back to the physical quality instruction manuals of old. Huge fan of that.
Assuming we can accurately extrapolate this trend of excellent writing, great graphics, great music, and mediocre gameplay for the rest of the game (...that's a dangerous extrapolation to make, but just for the sake of discussion), that's certainly more than enough to have this be the best Wii U game of 2016. There's not much competition there, but it's true. As long as Paper Mario: Color Splash isn't trying to be a movie, that combination is still appealing to us KoopaTV staffers.
|When the back of the boxart claims that “Basic reading ability is needed to fully enjoy this game.” they really mean|
that basic reading ability is required to enjoy the game. But hey, it's enjoyable.
You could argue that Rawk's and Ludwig's perspectives on what makes a game good are deplorable in the comments section, but either way, you should still buy Paper Mario: Color Splash. If you can get it for less than $60, that's even better.
To know what that Shinzō Abe reference in Rawk's Miiverse post is referencing, click here.