By LUDWIG VON KOOPA - Two similar circumstances... but different outcomes!
When the Star Fox for Nintendo Switch 2 Direct was broadcasted on May 6, 2026, my first thought was comparing it to Punch-Out!! for the Nintendo Wii. Punch-Out!!, which released 17 years ago (May 18, 2009) and has a lot in common with Punch-Out!! for NES, had a lot of circumstances in common with Star Fox, which is heavily based on Star Fox 64. Let's set the scene...
In March 2008, Super Smash Bros. Brawl for the Wii released. While many would consider Brawl the launchpad for Kid Icarus's revival for 2012, it also was the first appearance of Little Mac (as Little Mac, not that weird blonde guy from Super Punch-Out!!, which was a game that played much differently than its predecessor) since the NES. Then it was announced in October 2008 that Little Mac would get a new game, developed by Next Level Games, with an updated design and art style that was marketed as heavily based around the NES game that he's famous for. That Little Mac would be back, returning to the ring after a long absence.
Compare that to Star Fox. Fox McCloud had a major appearance in April 2026's The Super Mario Galaxy Movie, which was very shortly followed up by the announcement and release of Star Fox for Switch 2, developed by Velan Studios, on June 25, 2026. Star Fox did get a release as recently as Star Fox Zero for the Wii U (versus Punch-Out!!'s generational absence—generational in a human lifespan sense, not a console lifespan sense), but... Star Fox Zero was better off forgotten (and is also directly based off Star Fox 64). Before that, there was Star Fox 64 3D in 2011 (which is... also directly based off Star Fox 64), and then 2006's Star Fox Command, a game that played much differently than its predecessors and had much of its cast behaving out-of-character.
But what about the details on the games themselves? How were people expecting them to come out, and then what actually happened? And why does it make sense to compare Star Fox and Punch-Out!! specifically, from a game design point of view? Besides that they both have names that are already the names of the first games of their franchises. For some definitions, check out Mustering the Remasters from 2014 for the differences between a remake, a remaster, and a port. Back then, I cited Star Fox 64 3D for the 3DS as a remaster of Star Fox 64—my position in this article is that Star Fox for the Switch 2 is a remake, and Punch-Out!! Wii is not a remake. I guess you could say it's a reimagined parallel universe story-wise, and with far more going on that makes it more than a remake.
By LUDWIG VON KOOPA - ...Super Mario Bros. Wonder spoilers ahead.
You may be wondering about what my role in Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park is. (You can bet I copy-pasted that title instead of writing it out.) I was wondering about that too in my Ring Fit Adventure New Years 2026 resolution Fitness Log. And I'll go into insider detail, from a wellness perspective, about that in the next several workout sessions. (The session notes are dated within that Fitness Log, so look at March 15's entry and then... March 26 to April 10. Or even better, read the whole thing, because it's underrated and great content.)
But for this surprise article, I have another perspective to go over. All of the Koopalings’ Wonder Effects are granted by Lord Bowser's Wonder Flower powers. These Wonder forms bring out our inner powers. They aren't random. They're deep-seated things. The other Koopalings can speak (or write) for themselves—I'm going to tell you about me. Before anyone else does. And if you're some YouTuber or Wiki writer or whatever, you need to credit KoopaTV with this information. You didn't come up with it. I did. First. This article's existence is proof of that.
This will be a simple article, though. Behold my Wonder (Mighty) Ludwig form:
By LUDWIG VON KOOPA - But first, how my Nintendo Switch is dedicated to being a Ring Fit Adventure machine.
Since I am one of millions of Nintendo fans that own a Nintendo Switch 2 (and one of... probably much less than a million that uses it primarily for playing Kirby Air Riders 2 and not much else), what should I do with my first Nintendo Switch? Should I just put it in a box and keep it under my bed to fend off the boogeyman? Well, I thought about that, until I remembered Ring Fit Adventure...
In other words, you can play Ring Fit Adventure on your Nintendo Switch 2, but only as long as you use another console's controllers and another console's charging methods. Given that, the best option is to just dedicate my Nintendo Switch to Ring Fit Adventure and keep it hooked up to the big TV in the basement.
(By comparison, my Nintendo Switch 2 is hooked up to my desk monitor of my normally two-monitor desktop setup, where one of the monitors is hooked up both to my desktop computer and to my Switch 2. In case you didn't know, my first Switch was hooked up in the same way, meaning every time I played Ring Fit Adventure, I moved my Switch's dock and cables and console from my desk to my big basement TV, and then when I was done, I either moved it back to my desk, or kept it down there if I didn't anticipate that I was going to play anything else. Ask me in the comments section if you want to know more about why my set-up is this way. I privately questioned in the past why anyone would need two Nintendo Switch docks, and yet here I am.)