By LUDWIG VON KOOPA - Paper Mario: Sticker Star is the proto-The Legend of Zelda: Breath of the Wild.
I have been muttering about how I believe Paper Mario: Sticker Star (developed by Intelligent Systems and published by Nintendo) and The Legend of Zelda: Breath of the Wild (developed and published by Nintendo) fundamentally share similar game design philosophies for several years now. With The Legend of Zelda: Breath of the Wild finally having its sequel, The Legend of Zelda: Tears of the Kingdom, releasing at the end of this week, it's time for me to finally and fully share my thoughts about how Paper Mario: Sticker Star is the gameplay prequel to The Legend of Zelda: Breath of the Wild. It was Nintendo's try of a non-linear limited-durability-weapon game four to five years before Breath of the Wild came out.
For the rest of this article, I'm going to discuss the gameplay similarities between the two titles, and then move on to the narrative similarities. (The story is greatly influenced by the gameplay structure.) Of course, the two games do have differences, as you should expect from a spiritual sequel, so I end the article by discussing those. It is also notable that both Paper Mario: Sticker Star and The Legend of Zelda: Breath of the Wild are radical departures from what their respective franchises have developed a reputation for.
